Advance data structure Binary search trees python programming

Overview

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With this project, we will explore three different lessons involving binary search trees,
and then as the pièce de résistance, a single implementation that successfully
combines all three lessons.

We will start you with a basic implementation of a binary search tree to maintain a set of
distinct values, supporting insertions, deletions, and searches. The three desired
improvements are as follows:

● Split/Join:​ This complementary behaviors are used to split a single binary
search tree into two different search trees containing respectively values less
than or greater than a given parameter, or (re)combining two distinct binary
search trees that are known to be less than and greater than some key value.

Rank-based queries:​ By having each node maintain the size of its subtree,
we can add support two additional queries, one that can tell you the rank of
any existing key (i.e., the smallest key has rank 1, the second smallest has
rank 2), and a second method that does the dual which is to find the key for a
given rank (e.g. what is the third smallest key?)

● Treap balancing​: By assigning each node an additional randomly-generated
number, we can intentionally rebalance a search tree as a min-heap on those
additional values. While this doesn’t actually guarantee a balanced tree, it
does remove the risk of imbalanced trees being dependent on the user’s
insertion order.

In later sections, we will further describe each of these tasks, as well as the challenges
in simultaneously supporting them all in a single implementation.

Codebase

We are providing a zip file, ​BST.zip​, that contains a variety of files. Most notably, we are
intentionally providing you with four different templates for your solution, because we did
not want any potential problems with your final integration to stop you from being
credited for success on each of the individual advancements.

● BST_join.py ​– this file should be modified to provide working
implementations of the split and join functions.

https://slu.instructure.com/courses/2027/files/169651?wrap=1

● BST_rank.py ​– this file should be modified to provide working
implementations of the rank-base methods keyToRank(key) and
rankToKey(r).

● BST_treap.py​ — this file should be modified to provide treap balancing. There
are no new methods, but the existing implementations of insert and delete
must be modified to ensure that the treap property is satisfied by the end of
each operation.

● BST.py​ — this file should be used for your final challenge of having a single
implementation that provides all of the new features. While we expect you
may borrow code from your other files to use in this file, there are some
significant modification that will be necessary to combine all features.

● driver.py​ — This is a driver that makes it easier for you to script a series of
heap operations as a text file, including the additional validation/visualization.
This is presumably the main file that you should execute for this project. More
details on this below.

● inputs/​ — A few demonstration files to show input for the driver. While these
are some good test cases, ​you should surely be developing many further
tests​ of your own code (and I will be doing so for grading your code).

● cs1graphics.py​ — our visualization is based on a python graphics package
written here at SLU. Since non-standard package, I’m including it in this
distribution.

Most important is understanding the expected data representation for the quake heap,
and in particular how objects reference each other.

Binary Search Tree Representation

As a starting point, we are providing you with a working implementation of a generic
binary search tree that supports insertions, deletions, and containment queries. We
have chosen an abstraction of a TreeSet class which ensures that there are ​no
duplicate keys​ within the tree; our given implementation is designed so that nothing is
changed if it finds a “new” key already exists.

We have intentionally provided a very lightweight representation of a tree as a collection
of nodes, with each node having a reference to its key and to its left child and right child
(or None if no such child exists); additional _size field is added for the rank-based
queries, and a _treap field is added to store a randomly-generated priority value for
treaps. ​You are not to rename or add any other fields to the Node structures, as
our testing/visualization depend on these fields.

One noteworthy issue of our design is that a node does not have a reference to its
parent. While it may seem like a great convenience for nodes to have that information,
doing so adds unwanted complexity to a search tree implementation. It is not just that
nodes use extra memory, but once you commit to maintaining parent pointers than
every time you make a structural change to your tree, you have to make sure to
properly update those pointers in a consistent way. Later this semester, we will also
explore another advanced topic and see additional drawbacks of maintaining parent
pointers.

Of course, to implement most search tree functions, you often do need to navigate from
a node to its parent. Our solution to this is to temporarily build a list of nodes on the
path from a root to a particular node of the tree while originally walking down to that
node from the root. Since walking a path searching for a key is a basic part of almost all
search tree operations, we have provided a nonpublic method, _tracePath(key), that
performs the walk and which builds the list of nodes encountered on the search path.
You should review our own use of that utility in the original implementation of methods
look, insert, and delete.

Driver

We provide a driver that uses simple text commands to invoke various actions upon one
or more trees. You can either interact with the driver manually by typing those
commands, can have a text file prepared with commands and redirect that file to
standard input, or give the name of the text file as a command line option when starting
Python, in which case it will read input from that file rather than standard input.

The docstring at the top of the driver.py file provides an overview of all of the text-based
commands that are accepted. One key issue is that to support testing of join and split,
the driver need to be able to manage multiple trees. So all trees must be named with
unique strings when using the driver. For example, you might create two trees named A
and B and then each time you do an insertion you indicate which tree you wish to do
(commands such as “I A 25” vs “I B 25” to insert key 25 into a tree). Then a command
such as join can be used to combine A and B and a separating key, to form a new tree
C (command such as “J A 30 B C”

Another key aspect is that you are doing different implementations in files BST_join.py,
BST_rank.py, BST_treap.py, BST.py. A single run of the driver must use one particular
implementation for all trees and the driver requires that the very first command received

be a single string that is either TJ, TR, TT, TA (shorthand for tree join, tree rank, tree
treap, or tree all).

For convenience our driver also provide some basic validation testing and visualization
of search trees (using our cs1graphics module). Please see the documentation at the
beginning of the driver as well as the sample inputs provided in the codebase. Note well
that the internal validation is setup to only test the functionality expected by the above
TJ/TR/TT/TA indicators. For all four, it will verify that a tree satisfies the binary search
tree property, in that keys in a left subtree of a node must all have keys less than that of
the node. But if you are doing an implementation that supports the rank-based queries,
then it also validates whether your stored _size field for a node accurately accounts for
the size of the subtree rooted at that node, and similar if implementing a treap that the
treap property is satisfied. Note that the testing/visualization can only operate on a
single tree at a time (using the aforementioned names for the trees).

Advice: split/join

In the basic version, the join function is by far the easiest of the two. You are given a
new key and two trees, with the first tree known to have keys less than the given key,
and the second tree known to have keys greater than the given key. (Note: our software
does not check this condition, so it is up to the user to make sure not to join trees that
violate the condition.) So a join creates a new tree with a root node to hold the newest
key, and that node’s left and right children should be the roots of the two given trees.
This should ​run in constant time​, as the new tree is essentially stealing the internal
structures of the two originals; for the sake of consistency in the object-oriented
framework, the roots of the two original trees should be reset to None so that those tree
instances can no longer be used to make modifications to the structure of the join.

The split function will take more care. The key is to examine the search path for the
given key (which may or may not be an element of the tree), and then to cut and paste
pieces back together depending on which portions are found to be less than or equal to
the key, and which are strictly greater. There are lots of possible scenarios to consider,
so ​be careful and do lots of testing​.

Advice: rank-based query

The first task is to augment the basic tree in order to have each node maintain a _size
field that is the total number of nodes (including itself) in its subtree. For a basic search

tree, notice that when a (non-duplicative) insertion occurs, the newly created node
becomes a new descendent of all nodes on the search path, so all of their sizes must
be updated. Deletions are slightly more complicated, because of our replacement
strategy when deleting a node with two children. But once the location of the actual
node that is to be deleted from the tree structure is found, then all of its ancestors have
their subtree size reduced by one.

Once you are confident that your tree nodes are accurately maintaining their subtree
sizes, then you can approach the logic of the rankToKey and KeyToRank functions. In
both cases, as you traverse a search path, you can look at the sizes of the left and right
subtrees of each node and should be able to determine precisely how many total nodes
are left of (thus less than) a particular key and how many are right of (thus greater than)
a particular key. For example, if you are trying to find the key with rank 10 and the root
of the tree has six nodes in its left subtree, and thus has rank seven itself, than clearly
the node with rank 10 must be in the right subtree of the root (and in fact the third
smallest node in that subtree).

Advice: treaps

Our starter code for the Node constructor for treaps creates a floating-point field, _treap,
as a uniformly random number in range [0,1).

To perform an insertion on a treap, first allow the generic version of insert to do its job in
adding a new node in the proper search tree location. The only challenge once that is
done is that the new node may have a treap value that is less than its parent, and in that
case you must perform a tree rotation to make that node become the parent of its
current parent (while making sure to properly keep the rest of the search tree valid).
This “upheap bubbling” must continue until the new node either reaches a location in
which it has a parent with lesser treap value, or until it becomes the root of the tree.

For deletions, notice that deleting a leaf will not create any treap violation because no
new child/parent relationships are formed. Similarly, our approach for deleting a node
with one child essentially cuts that child out of the path, but its parent was already
known to have smaller treap value than its surviving child, and so the treap property
remains intact. The only challenging case is when a node with two children is removed.
Our existing code base chooses to locate the successor of the node to be deleted and
than effectively “moves” that entry to the location in the tree of the element that was
supposed to be deleted, and then remedies the removal of the node below. However,
to properly implement a treap, the “moved” element’s treap value should also move and
the problem is that it now might be in an illegal location.

As an example (taken from input/basicTestTreap.txt), consider the state of the following
treap just before we delete key 45.

Given that the node with 45 has two, our deletion implementation finds the successor
(that storing key 50), and effectively “moves” the 50 element to where 45 is currently,
and then deletes the node that had been holding 50. Deleting that other node is quite
easy, but the element with 50 had treap value 0.584 and that should stay with the
element yet we cannot leave that treap value where 45 used to be because that is
larger than the treap values of its children (namely the 0.268 held by 37 and 0.185 held
by 100). Therefore we must “bubble” the node downward, and in particular we want to
promote the node with value 100 because it has the smaller of the two children’s treap
values and thus is allowed to be the parent of 37. So we “rotate” the edge between the
new 50 and 100 so that 100 becomes the right child of 35, 50 becomes the LEFT child
of 100. Note that the subtree rooted at 70 gets moved in this transition, becoming the
new right child of the node storing 50 (notice it is in the search tree location for keys that
are smaller than 100 but greater than 50).

However, this process continues, as the new location of 50 still has a treap value 0.584
that is larger than both of its new children (the 0.268 held by 37 and the 0.573 held by
70). In this case, another rotation must take place, this time with the left child 37 that
has the smaller treap value. If all goes well in this example, you will eventually reach
the following treap.

Advice: combining all features

Even more care will be needed when you try to combine the above functionality into a
single implementation.

● For example, while it was great to implement split and join, if you are also
trying to support the rank-based queries, you must make sure that you
accurately maintained all subtree sizes while doing the reconstruction
involved in a split or join operation.

● For a treap, even after the standard form of an insertion or deletion and the
change that causes to subtrees on the path, any further rotations that are
used to restructure the tree will impact the size of subtrees along the path.
So it is necessary to recompute all the subtree sizes for impacted nodes, but
you still want this implementation to run in time proportional to the path
height, so you can’t actually afford to traverse all of those subtrees; you must
infer the new sizes only for those nodes who’s children were changed.

● It turns out that combining ​”split” with treaps​ is actually quite trivial because
if you look at the natural algorithm for how you glued pieces of the split path
back together, you should find that things that used to be below a node due to
a treap value will remain below such a node even after you put the pieces
back together. So this is good news in that you shouldn’t have to update the
split code to maintain the treap property.
But unfortunately, the​ join​ function does become more complicated with
treaps. In the generic version, a join was easy because you just make the
new key the root and repurpose the existing two trees to form the left and
right subtrees. But for treaps, that newly created root node has a randomly
selected treap value and that value might not compare well to those of its
children. In particular, if it is larger than either of its children, you must
preform the downward bubbling process (akin to the one used in the special
case of deletion).

We hope that you will be able to use much of the code from your earlier
implementations in the final BST.py implementation, but some significant refactoring will
be warranted. So this is why we are having you still submit (hopefully working) versions
of those other three implementations to get credit for your successes, and to make this
final combined implementation its own file.

Examples and Illustrations

Our codebase includes an inputs/ folder that provides several interesting test cases that
can be used with our driver. Rather than clutter this page with lots and lots of
discussion and illustrations, we will provide ​additional illustrations as a separate
page​.

Submission

https://slu.instructure.com/courses/2027/pages/bst-program-examples

https://slu.instructure.com/courses/2027/pages/bst-program-examples

Submit your four py files to the program02 folder in your class git repo. You should also
submit a brief readme.txt file providing a summary of your work. Most notably, please
give your own assessment as to what you believe to be your level of success for each
of the four challenges.

BST/BST_rank.py
from random import random # for use as treap priority
class TreeSet:
“””
A set of distinct values from a totally ordered domain.
“””
#########################################################
class _Node:
“””Inner class to represent one node of a tree.”””
def __init__(self, key, left=None, right=None):
self._key = key
self._left = left
self._right = right
self._size = 1 # for later use

def getKey(self):
return self._key
def setKey(self, k):
self._key = k
def getLeft(self):
return self._left
def setLeft(self, left):
self._left = left
def getRight(self):
return self._right
def setRight(self, right):
self._right = right
def __str__(self):
“””String representation for visualization.
Can include newlines if desired.
“””
return(f'{self._key}\n{self._size}’)
#########################################################

def __init__(self):
self._root = None
def _tracePath(self, key):
“””Return list of nodes visited during search for key.”””
path = []
walk = self._root
while walk:
path.append(walk)
if key == walk.getKey():
break
elif key < walk.getKey(): walk = walk.getLeft() else: walk = walk.getRight() return path def look(self, key): """Return True if key exists in set, else False.""" path = self._tracePath(key) return path and path[-1].getKey() == key def insert(self, key): """Insert key into set (if not already there). Return True if new, False if existing. """ if self._root is None: self._root = TreeSet._Node(key) return True else: path = self._tracePath(key) last = path[-1] if key != last.getKey(): # element is new newNode = TreeSet._Node(key) if key < last.getKey(): last.setLeft(newNode) else: last.setRight(newNode) return True else: return False def delete(self, key): """Delete key from set, if it exists. Return True if deleted, False if not found. """ path = self._tracePath(key) if path and path[-1].getKey() == key: # found a match to delete last = path[-1] if last.getRight() and last.getLeft(): # there are two children. So rather than delete this actual node # let's find a replacement key as the smallest thing in right subtree walk = last.getRight() while walk: path.append(walk) walk = walk.getLeft() last.setKey(path[-1].getKey()) # higher node steals key from lower node last = path[-1] # and now our task is to delete the lower node # goal is now to delete "last" node, which has at most one child # replacement is the one child, or None if zero children if last.getLeft() is None: replacement = last.getRight() # might also be None else: replacement = last.getLeft() if len(path) == 1: # we are deleting the tree root self._root = replacement else: # we are deleting a nonroot parent = path[-2] if parent.getLeft() is last: parent.setLeft(replacement) else: parent.setRight(replacement) return True else: return False def keyToRank(self, key): """Return the rank of the existing key. Rank is defined akin to Python indexing, with the smallest element having rank 0, the second smallest having rank 1, and so forth. Return -1 if the key is not found. """ pass def rankToKey(self, r): """Return the key having rank r amongst the current set. Raise ValueError if it is not that 0 <= r < size of set. """ raise ValueError('invalid rank ' + str(r)) BST/BST.py from random import random # for use as treap priority class TreeSet: """ A set of distinct values from a totally ordered domain. """ ######################################################### class _Node: """Inner class to represent one node of a tree.""" def __init__(self, key, left=None, right=None): self._key = key self._left = left self._right = right self._size = 1 # for later use self._treap = random() # for later use def getKey(self): return self._key def setKey(self, k): self._key = k def getLeft(self): return self._left def setLeft(self, left): self._left = left def getRight(self): return self._right def setRight(self, right): self._right = right def __str__(self): """String representation for visualization. Can include newlines if desired. """ return(f'{self._key}\n{self._size}\n{self._treap:0.3f}') ######################################################### def __init__(self): self._root = None def _tracePath(self, key): """Return list of nodes visited during search for key.""" path = [] walk = self._root while walk: path.append(walk) if key == walk.getKey(): break elif key < walk.getKey(): walk = walk.getLeft() else: walk = walk.getRight() return path def look(self, key): """Return True if key exists in set, else False.""" path = self._tracePath(key) return path and path[-1].getKey() == key def insert(self, key): """Insert key into set (if not already there). Return True if new, False if existing. """ if self._root is None: self._root = TreeSet._Node(key) return True else: path = self._tracePath(key) last = path[-1] if key != last.getKey(): # element is new newNode = TreeSet._Node(key) if key < last.getKey(): last.setLeft(newNode) else: last.setRight(newNode) return True else: return False def delete(self, key): """Delete key from set, if it exists. Return True if deleted, False if not found. """ path = self._tracePath(key) if path and path[-1].getKey() == key: # found a match to delete last = path[-1] if last.getRight() and last.getLeft(): # there are two children. So rather than delete this actual node # let's find a replacement key as the smallest thing in right subtree walk = last.getRight() while walk: path.append(walk) walk = walk.getLeft() last.setKey(path[-1].getKey()) # higher node steals key from lower node last = path[-1] # and now our task is to delete the lower node # goal is now to delete "last" node, which has at most one child # replacement is the one child, or None if zero children if last.getLeft() is None: replacement = last.getRight() # might also be None else: replacement = last.getLeft() # replacement is the one child, or None if zero children if len(path) == 1: # we are deleting the tree root self._root = replacement else: # we are deleting a nonroot parent = path[-2] if parent.getLeft() is last: parent.setLeft(replacement) else: parent.setRight(replacement) return True else: return False def keyToRank(self, key): """Return the rank of the existing key. Rank is defined akin to Python indexing, with the smallest element having rank 0, the second smallest having rank 1, and so forth. Return -1 if the key is not found. """ pass def rankToKey(self, r): """Return the key having rank r amongst the current set. Raise ValueError if it is not that 0 <= r < size of set. """ raise ValueError('invalid rank ' + str(r)) def split(self, k): """Return two new TreeSet instances. The first should contain all elements of this set that are less than or equal to k, and the second all those strictly greater than k (though one or both of those could be an empty TreeSet instance). As a side effect of this call, the current tree should be emptied. """ left = TreeSet() # initially empty right = TreeSet() # initially empty # more work here... return left,right # The following is a static method as it is not invoked as a method of a tree @staticmethod def join(t1, k, t2): """ Return a new TreeSet instance that joins existing t1 and t2 with new key k. The caller is responsible for ensuring that all elements of TreeSet t1 are strictly less than k, and that all elements of TreeSet t2 are strictly greater than k. As a side effect both t1 and t2 should be emptied. """ pass BST/cs1graphics.py """cs1graphics.py Copyright 2008-2014, David Letscher, Michael H. Goldwasser, Christopher Porter Go to www.cs1graphics.org for more information. This is Version 1.2 release (23 July 2014) """ # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see .

# If you are interested in doing further development of cs1graphics,
# please contact the authors to receive the Developer’s Guide.

# Configuration Options:
# ———————-
# By default, cs1graphics uses true multi-threading. However, the
# default Python/Tk implementation shipped on many versions of Apple’s
# OSX operating system does not allow for such support. The following
# flag should be changed to False to switch to a slightly more limited
# model of threading. This behavior can also be triggered
# programmatically by calling configureNativeThreading(False) prior to
# issuing any graphics commands.
_nativeThreading = False
# By default, cs1graphics uses the common “computer science”
# coordinate system, with the origin in the top-left corner of a
# window, and with the y-axis oriented so that positive values are
# below the origin. To get a traditional “mathematics” coordinate
# system, with the origin in the bottom-left and the positive y-axis
# oriented above the origin, the following flag can be changed to
# True. This behavior can also be triggered programmatically by
# calling configureMathMode(True) prior to issuing any graphics
# commands.
_mathMode = False
# cs1graphics allows for a layer to be recursively nested within
# itself, for some cool effects. The rendering of such recursion is
# artificially capped with the following recursive limit. This limit
# may also be changed programmatically with the
# configureSetRecursionLimit function.
_RECURSIVE_LIMIT = 10
# The following dictionary of flags should only be used by developers
# to adjust the level of verbosity when debugging various aspects of
# the system.
_DEBUG = {
‘wait’ : 0,
‘mainLoop’ : 0,
‘processEvents’ : 0,
‘Events’ : 0,
‘Tkinter’ : 0,
‘Front’ : 0,
‘Middle’ : 0,
‘RenderedH’ : 0,
‘UpdateManager’ : 0,
‘processCommands’ : 0,
}
_dashMultiplier = 2 # oddity about whether pattern should be (a,b) or (a,b,a,b)
import copy as _copy
import math as _math
import random as _random
import time as _time
import threading as _threading
import atexit as _atexit
import os as _os
import sys as _sys
import traceback as _traceback
from array import array as _array
# change in module names for Python 2 vs 3
try:
import Queue as _Queue
except ImportError:
import queue as _Queue # Python 3

try:
import thread as _thread
except ImportError:
import _thread as _thread # Python 3
try:
import Tkinter as _Tkinter
except ImportError:
try:
import tkinter as _Tkinter # Python 3
except ImportError:
raise ImportError(‘cs1graphics requires that Tkinter be installed’)
try:
import Image as _Image
import ImageDraw as _ImageDraw
import ImageTk as _ImageTk
_pilAvailable = True
except ImportError:
_pilAvailable = False
# Library
_tkroot = None
_ourRandom = _random.Random()
_ourRandom.seed(1234) # initialize the random seed so that behaviors are reproducible
# support for Python 2.x/3.x.
# We want to use isinstance(foo, basestring) in either case
try:
unicode
except NameError:
basestring = unicode = str

# Global Configuration Controls
def configureNativeThreading(flag=False):
“””Configures cs1graphics to run in native multi-threaded mode when flag is True.
By default, the library uses a multi-threaded model in which case
all rendering is managed by a secondary thread, and EventHandlers
are immediately activated once registered without blocking the
primary thread.
However, on systems that do not support accessing Tkinter from a
secondary thread, the model can be changed to be single-threaded,
with all rendering in the primary thread and EventHandlers
activated only when the end of the main thread is reached, or an
explicit (blocking) call to startEventHandling() is made.
Note: This command must be executed prior to the use of any core
library functionality.
Note: As an alternative, your cs1graphics installation can be
configured with the default mode set using the variable
_nativeThread in the preamble of file cs1graphics.py.
“””
if _graphicsManager._state != ‘Initial’:
raise GraphicsError(‘configuration must occur prior to other use of the library’)
global _nativeThreading
_nativeThreading = True
def configureMathMode(flag=True):
“””Forces cs1graphics to use standard math coordinate system when flag is True.
By default, cs1graphics uses a standard computer graphics
coordinate system with the origin at the top-left and the positive
y-axis oriented downward.
If this function is invoked, it causes canvases to use a standard
mathematics coordinate system with the origin at bottom-left and
the positive y-axis oriented upward. In math mode, a positive
rotation is conventionally counterclockwise rather than clockwise.
NOTE: This command must be executed prior to the use of any core
library functionality.
Note: As an alternative, your cs1graphics installation can be
configured with the default coordinate system set using the
variable _mathMode in the preamble of file cs1graphics.py.
“””
if _graphicsManager._state != ‘Initial’:
raise GraphicsError(‘configuration must occur prior to other use of the library’)
global _mathMode
_mathMode = flag
def configureSetRecursionLimit(limit):
“””Changes the limit on recursion for drawable inclusion.
In cases such as when adding a layer to itself, the drawing
process is intentionally capped with some maximum recursive depth
to avoid an infinite recursion. By default, that limit is 10.
This function allows that to be changed.
“””
if _graphicsManager._state != ‘Initial’:
raise GraphicsError(‘configuration must occur prior to other use of the library’)
if not isinstance(limit, int):
raise TypeError(‘limit should be an integer’)
if limit < 1: raise ValueError('limit must be positive') global _RECURSIVE_LIMIT _RECURSIVE_LIMIT = limit class GraphicsError(Exception): def __init__(self, message, recoverable=False): super(GraphicsError, self).__init__() self._recoverable = recoverable # Data structures # special purpose comparator for chains, since Python3 no longer allows for us to use default < for chain tuples that include a class instance. def _chainCompare(a, b): return _chainCompareRecurse(a, b, 0) def _chainCompareRecurse(a, b, k): """Compare implicit slices a[k:] and b[k:]""" if len(a) == k: return len(b) > k
elif len(b) == k:
return False
elif a[k][0] < b[k][0]: return True elif b[k][0] < a[k][0]: return False elif a[k][1] == b[k][1]: return _chainCompareRecurse(a, b, k+1) else: # arbitrary tie-breaker for our model of chains with multiple inheritance return str(a[k][1]) < str(b[k][1]) class _OrderedMap: """Implements an ordered map. Although we do not formally require the keys to be hashable, the expectation is that they should not be mutated. By default, ordering is based on < operator, but the user can provide a non-standard boolean function for comparing keys. This implementation is based upon an underlying treap. """ def _less(a, b): """Generic version of comparison function.""" return a < b _less = staticmethod(_less) def __init__(self, less=None): """Create an empty map. less is a boolean function with callingsignature less(keyA, keyB) that returns True if keyA is strictly less than keyB. If not sent, the default < operator is used. """ self._root = None self._size = 0 if less is not None: self._less = less def __len__(self): """Return the size of the map.""" return self._size def _trace(self, key): """Walk path looking for given key. Return the node that has the key, if any. Otherwise return the last true node visited. In case of an empty map, None is returned. """ if len(self) > 0:
walk = self._root
while walk is not None and \
(self._less(key, walk.key) or self._less(walk.key, key)):
# no match thus far
trail = walk
if self._less(key, walk.key):
walk = walk.left
else:
walk = walk.right
if walk is not None:
result = walk
else:
result = trail
else:
result = None
return result
def __delitem__(self, key):
“””Remove the entry assoicated with the key.
KeyError results if key does not exist.
“””
temp = self.find(key)
if temp is None:
raise KeyError(repr(key))
self.remove(temp)
def __getitem__(self, key):
“””Return the value associated with the key.
KeyError results if key does not exist.
“””
temp = self.find(key)
if temp is None:
raise KeyError(repr(key))
else:
return temp.value()
def __setitem__(self, key, value):
“””Associate key to value.
If key exists, old value is overwritten with new.
If key does not exist, it is added to the map.
“””
self.insert(key, value) # ignore return value
def find(self, key):
“””Return an iterator to the key’s position, if found.
None is returned if key not found.
“””
walk = self._trace(key)
if walk is not None and not \
(self._less(key, walk.key) or self._less(walk.key, key)):
return _OrderedMap.iterator(walk)
else:
return None
def __contains__(self, key):
“””Return True if key in the map.”””
return self.find(key) is not None
def first(self):
“””Return iterator to the first element of the map.

None is returned if map is empty.
“””
if len(self) > 0:
return _OrderedMap.iterator(self._root.subtreeMin())
else:
return None
def last(self):
“””Return iterator to the last element of the map.

None is returned if map is empty.
“””
if len(self) > 0:
return _OrderedMap.iterator(self._root.subtreeMax())
else:
return None
def __iter__(self):
“””Return generator for (key,value) pairs.”””
walk = self.first()
while walk is not None:
yield (walk.key(), walk.value())
walk = walk.next()
def closestBefore(self, key, strict=True):
“””Return iterator to position at or before the key.
With strict=True (the default), the search looks for an item
that has a key strictly smaller than the given one.
With strict=False, it will return an exact match if possible, and
otherwise the closest before.
Will return None in the case that no earlier key is found.
“””
walk = self._trace(key)
if walk is None:
return None
if self._less(walk.key, key):
# this is strictly smaller than key, so it must be it
return _OrderedMap.iterator(walk)
elif not (strict or self._less(key, walk.key)):
# use the exact match
return _OrderedMap.iterator(walk)
elif walk.left is not None:
# found an exact match, and it has lesser children
return _OrderedMap.iterator(walk.left.subtreeMax())
else:
# start walking upward
while walk is not None and not self._less(walk.key, key):
walk = walk.parent
if walk is not None:
return _OrderedMap.iterator(walk)
else:
return None
def closestAfter(self, key, strict=True):
“””Return iterator to position at or after the key.
With strict=True (the default), the search looks for an item
that has a key strictly larger than the given one.
With strict=False, it will return an exact match if possible, and
otherwise the closest after.
Will return None in the case that no later key is found.
“””
walk = self._trace(key)
if self._less(key, walk.key):
# this is strictly larger than key, so it must be it
return _OrderedMap.iterator(walk)
elif not (strict or self._less(walk.key, key)):
# use the exact match
return _OrderedMap.iterator(walk)
elif walk.right is not None:
# found an exact match, and it has greater children
return _OrderedMap.iterator(walk.right.subtreeMin())
else:
# start walking upward
while walk is not None and not self._less(key, walk.key):
walk = walk.parent
if walk is not None:
return _OrderedMap.iterator(walk)
else:
return None
def insert(self, key, value=None):
“””Associate key to value.
If key exists, old value is overwritten with new.
If key does not exist, it is added to the map.
Return an iterator to the key’s position.
“””
walk = self._trace(key)
if walk is None:
self._size += 1
self._root = _OrderedMap._node(key, value)
return _OrderedMap.iterator(self._root)
else:
if self._less(key, walk.key):
walk.left = _OrderedMap._node(key, value, walk)
walk = walk.left
self._insertRebalance(walk)
self._size += 1
elif self._less(walk.key, key):
walk.right = _OrderedMap._node(key, value, walk)
walk = walk.right
self._insertRebalance(walk)
self._size += 1
else:
# key exists; overwrite old value
walk.val = value
return _OrderedMap.iterator(walk)
def _insertRebalance(self, walk):
while walk.parent is not None and walk.priority < walk.parent.priority: self._rotateUp(walk) def remove(self, posn): """Remove the item at the given iterator.""" if not isinstance(posn, self.iterator): raise TypeError("Must provide valid iterator for remove") self._size -= 1 walk = posn._nd if walk.left is None or walk.right is None: self._easyDelete(walk) else: # use predecessor as sub for the current node sub = walk.left.subtreeMax() # fix pointer from above if self._root is walk: self._root = sub elif walk is walk.parent.left: walk.parent.left = sub else: walk.parent.right = sub # relocate sub and remove walk if sub is not walk.left: # clean up below sub.parent.right = sub.left if sub.left is not None: sub.left.parent = sub.parent # sub takes over left child of walk sub.left = walk.left walk.left.parent = sub # sub takes over right child of walk sub.right = walk.right walk.right.parent = sub # sub gets new parent sub.parent = walk.parent # restore heap property from sub downward downward = True while downward: child = sub.left if sub.right is not None and (child is None or sub.right.priority < child.priority): child = sub.right if child is not None and child.priority < sub.priority: self._rotateUp(child) else: downward = False def _rotateUp(self, walk): """Rotate node walk up one level. Assumes that walk is not the root (but parent may be) """ parent = walk.parent grand = parent.parent walk.parent = grand parent.parent = walk if parent.left is walk: parent.left = walk.right if walk.right is not None: walk.right.parent = parent walk.right = parent else: parent.right = walk.left if walk.left is not None: walk.left.parent = parent walk.left = parent if grand is None: self._root = walk else: if grand.left is parent: grand.left = walk else: grand.right = walk def _easyDelete(self, walk): """Assumes that walk is a node that has at most one child.""" if walk.left is None: child = walk.right else: child = walk.left if child is not None: child.parent = walk.parent if walk.parent is None: self._root = child else: if walk is walk.parent.left: walk.parent.left = child else: walk.parent.right = child walk.parent = walk.left = walk.right = None # disconnect, to be safe ################################################### ######### nested class _OrderedMap._node ########## class _node: __slots__ = ('key', 'val', 'parent', 'left', 'right', 'priority') # optimization """Simple struct to represent node of the treap""" def __init__(self, key, value=None, parent = None, leftChild = None, rightChild = None): self.key = key self.val = value self.parent = parent self.left = leftChild self.right = rightChild self.priority = _ourRandom.random() def subtreeMin(self): """Return leftmost node of subtree.""" walk = self while walk.left is not None: walk = walk.left return walk def subtreeMax(self): """Return rightmost node of subtree.""" walk = self while walk.right is not None: walk = walk.right return walk def predecessor(self): """Returns node of predecessor. Returns None if this is minimum.""" if self.left is not None: return self.left.subtreeMax() else: walk = self while walk.parent is not None and walk.parent.left is walk: walk = walk.parent return walk.parent def successor(self): """Returns node of successor. Returns None if this is maximum.""" if self.right is not None: return self.right.subtreeMin() else: walk = self while walk.parent is not None and walk.parent.right is walk: walk = walk.parent return walk.parent ######### end of class _OrderedMap._node ########## ###################################################### ######### nested class _OrderedMap.iterator ########## class iterator: """Encapsulation of a position in the map""" def __init__(self, node): self._nd = node def __repr__(self): return "Iterator[key="+repr(self.key())+' value='+repr(self.value())+"]" def __eq__(self, other): """Return True if iterators represent the same position.""" return self._nd == other._nd def __ne__(self, other): """Return True if iterators do not represent the same position.""" return not self._nd == other._nd def key(self): """Return key of element at this position.""" return self._nd.key def value(self): """Return value of element at this position.""" return self._nd.val def prev(self): """Return iterator to the previous element of the map. Return None if there is no predecessor.""" other = self._nd.predecessor() if other is not None: return _OrderedMap.iterator(other) else: return None def next(self): """Return iterator to the next element of the map. Return None if there is no successor.""" other = self._nd.successor() if other is not None: return _OrderedMap.iterator(other) else: return None ######### end of class _OrderedMap.iterator ########## class _Hierarchy: """Used to maintain minimal information to track which objects are currently contained (directly or indirectly) on a Canvas, and to track the parent/child relationships between those objects. Technically, each object is noted as an (object,cls) pair where cls is the class whose _draw was called. Typically, this will be the object's class, but could be a parent class for some. Furthermore, each object typically has only one such entry in the hierarchy, but with multiple inheritence (e.g. Button), there might be three or more different entries, one due to the original Button._draw call, but two subsequent due to the underlying Rectangle._draw and Text._draw calls. """ def __init__(self): self._objects = {} # map from obj to set of all (obj,cls) pairs self._relationships = {} # map from (obj.cls) pair to [parentSet, childrenDict, maxSerial] # where parentSet is set of (obj,cls) tuples, # childrenDict is dictionary mapping from (child,cls) -> serialFloat,
# and maxSerial is an upper bound on the serials currently in use
def __contains__(self, drawable):
“””Determines whether the drawable is contained in the current hierarchy.”””
return drawable in self._objects
def newCanvas(self, canvas):
“””Adds canvas as new top-level container in the hierarchy.”””
self._objects[canvas] = set()
self._objects[canvas].add( (canvas,Canvas) )
self._relationships[ (canvas, Canvas) ] = [set(), {}, 0]
def addLink(self, parentTuple, childTuple):
“””Connect child to parent.
parentTuple and childTuple should both be of form (object,cls)
and that parentTuple is already in this hierarchy.
“””
self._objects.setdefault(childTuple[0], set()).add(childTuple)
relate = self._relationships[parentTuple]
relate[2] += 1 # update serial
relate[1][childTuple] = relate[2] # new child with updated serial
self._relationships.setdefault(childTuple, [set(), {}, 0])[0].add(parentTuple)
def removeLink(self, parentTuple, childTuple):
“””Removes the child from the parent (including the cleansing of any descendents).”””
# remove child from parent’s list of children
parentsChildren = self._relationships[parentTuple][1]
del self._relationships[parentTuple][1][childTuple]
# remove parent from child’s list of parents
childsParents = self._relationships[childTuple][0]
childsParents.remove(parentTuple)
if not childsParents: # empty set
self._recursiveRemove(childTuple)
def findChildTuple(self, parentTuple, child):
“””For when we know the child, but not the child’s appropriate “class” tag
(because _draw was not necessarily from that class)
“””
for k in self._relationships[parentTuple][1].keys():
if k[0] == child:
return k
def getSerial(self, parentTuple, childTuple):
return self._relationships[parentTuple][1][childTuple]
def _recursiveRemove(self, objTuple):
# remove association from self._objects
objSet = self._objects[objTuple[0]]
objSet.remove(objTuple)
if not objSet: # empty set
del self._objects[objTuple[0]]
# remove association from self._relationships
entry = self._relationships.pop(objTuple)
children = entry[1]
for c in children.keys():
childsParents = self._relationships[c][0]
childsParents.remove(objTuple)
if not childsParents: # no more parents
self._recursiveRemove(c)
def reviseChildren(self, drawTuple, childSequence):
“””Compares the newSequence of drawable’s children to sequence currently on record.
Returns list of (child,serial) pairs for those children that require updated serial numbers.
“””
raise NotImplementedError(‘reviseChildren not yet written’) # TODO
def computeUpwardChains(self, drawable, counts = None):
if counts is None:
counts = {}
if isinstance(drawable, tuple):
tuples = [ drawable ]
else:
tuples = self._objects[drawable]

results = []
for t in tuples:
self._computeUpwardChainsRecurse(results,t,counts)

if _DEBUG[‘Middle’] >= 2:
print(‘ComputeUpwardChains(‘+str(drawable)+’,’+str(counts)+’) returning:’)
for c in results:
print(‘ ‘+str(tuple(c)))
return results
def _computeUpwardChainsRecurse(self, results, drawTuple, count):
prevCount = count.get(drawTuple,0)
if prevCount < _RECURSIVE_LIMIT: parents = self._relationships[drawTuple][0] if parents: count[drawTuple] = 1 + prevCount for p in parents: oldSize = len(results) self._computeUpwardChainsRecurse(results, p, count) for k in range(oldSize, len(results)): results[k].append(drawTuple) count[drawTuple] -= 1 # decrement count, to avoid side effects if count[drawTuple] == 0: del count[drawTuple] else: results.append( [drawTuple] ) # "drawTuple" must represent a canvas def computeDownwardChains(self, drawTuple): """Computes all downward chians from the given starting point. Returns pre-order list of (chain, countDict) pairs Allows for cycles in chain, up to the globally determined recursive limit. """ results = [] self._computeDownwardChainsRecurse(results, drawTuple, {}) if _DEBUG['Middle'] >= 2:
print(‘ComputeDownwardChains(‘+str(drawTuple)+’) returning:’)
for c in results:
print(‘ ‘+str(tuple(c)))
return results
def _computeDownwardChainsRecurse(self, results, drawTuple, count):
“””
Returns a pre-order list of all downward chains (including all prefixes).
Furthermore this version is given a dictionary of counts, mapping from
drawTuple -> frequency that is presumed to have occurred
outside the context of this call (zero if not present).
Semantic is that there is a total cap on the number of
occurrences of any given element, including the previous
counts.
Note: this function must guarantee that count is restored to
its previous state by the end of a given call so that there
are no lasting side effect (except perhaps by having non-keys
end up as keys with a count of zero).
“””
prevCount = count.get(drawTuple, 0)
count[drawTuple] = 1 + prevCount
results.append( ([drawTuple], dict(count)) )
for child in self._relationships[drawTuple][1].keys():
if count.get(child, 0) < _RECURSIVE_LIMIT: oldSize = len(results) self._computeDownwardChainsRecurse(results, child, count) for k in range(oldSize, len(results)): results[k][0].insert(0, drawTuple) count[drawTuple] -= 1 # decrement count to avoid lasting effect if count[drawTuple] == 0: del count[drawTuple] class _RenderedHierarchy: class Node: __slots__ = ('_chain', '_children', '_sortedChildren', '_prev', '_next', '_parent', # optimization '_depth', '_transformation', '_cumulativeTransformation', '_renderedDrawable') def __init__(self): self._chain = None self._children = dict() self._sortedChildren = _OrderedMap() self._prev = None self._next = None self._parent = None self._depth = None self._transformation = _Transformation() self._cumulativeTransformation = _Transformation() self._renderedDrawable = None def __init__(self): self._root = self.Node() self._first = None self._last = None self._nodeLookup = dict() self._nodeLookup[tuple()] = self._root def add(self, chain, depth, transformation, renderedDrawable): """Add a new chain to the hierarchy and return the new node. The parent chain must be present. """ parentChain = chain[:-1] parentNode = self._nodeLookup[parentChain] # Create the new node newNode = self.Node() newNode._chain = chain newNode._depth = depth newNode._transformation = transformation if parentChain and parentChain[-1][0] is chain[-1][0] and parentChain[-1][1] is not chain[-1][1]: # do not reapply local transform if parent call to _draw is reflected in the chain # (recognized by same object ID, but with different class; this allows recursive layer) newNode._cumulativeTransformation = parentNode._cumulativeTransformation * _Transformation() else: # standard case newNode._cumulativeTransformation = parentNode._cumulativeTransformation * transformation newNode._renderedDrawable = renderedDrawable newNode._parent = parentNode # Link new node into structure self._nodeLookup[chain] = newNode parentNode._children[chain[-1]] = newNode parentNode._sortedChildren[depth] = newNode self._addThreads(newNode, parentNode) return newNode def remove(self, chain): """Remove a node and all of its children. A list of RenderedDrawables to be deleted is returned. """ node = self._nodeLookup[chain] parentChain = chain[:-1] parentNode = self._nodeLookup[parentChain] # Remove parent references and threads parentNode._children.pop(chain[-1]) del parentNode._sortedChildren[node._depth] self._removeThreads(node, parentNode) # Find all of the RenderedDrawables to delete deleted = list() queue = [node] while len(queue) > 0:
n = queue.pop()
self._nodeLookup.pop(n._chain)

if n._renderedDrawable is not None:
deleted.append(n._renderedDrawable)
queue.extend(n._children.values())

return deleted

def prev(self, node):
“””Find the previous leaf node.

Precondition: node is a leaf node
If there is no previous node it returns None
“””
return node._prev

def next(self, node):
“””Find the next leaf node.

Precondition: node is a leaf node
If there is no next node it returns None
“””
return node._next

def first(self, node):
while len(node._sortedChildren) > 0:
node = node._sortedChildren.first().value()
return node

def last(self, node):
while len(node._sortedChildren) > 0:
node = node._sortedChildren.last().value()
return node

def getNode(self, chain):
return self._nodeLookup[chain]

def hasChain(self, chain):
return chain in self._nodeLookup

def getDepth(self, chain):
return self._nodeLookup[chain]._depth
def changeDepth(self, chain, newDepth):
node = self._nodeLookup[chain]
oldDepth = node._depth
if _DEBUG[‘RenderedH’] >= 1.5: print(‘change depth of ‘ + str(chain) + ‘ from ‘ + str(oldDepth) + ‘ to ‘ + str(newDepth))
node._depth = newDepth
parent = node._parent
handle = parent._sortedChildren.find(oldDepth)
prevSib = handle.prev()
nextSib = handle.next()
del parent._sortedChildren[oldDepth]
parent._sortedChildren[newDepth] = node
if (prevSib is not None and newDepth < prevSib.key()) or \ (nextSib is not None and newDepth > nextSib.key()):
# must re-thread relative to siblings
if _DEBUG[‘RenderedH’] >= 2.5:
for (k,v) in iter(parent._sortedChildren):
print( ‘ child: ‘ + str(k) + ‘ ‘ + str(v))
self._removeThreads(node, parent) # detach from old location
self._addThreads(node, parent) # reattach in new location
return (self.first(node), self.last(node)) # Return range of things that need to be changed
else:
return (None, None)

def changeTransform(self, chain, newTransform):
node = self._nodeLookup[chain]
node._transformation = newTransform
if len(chain) > 1 and chain[-2][0] is chain[-1][0] and chain[-2][1] is not chain[-1][1]:
# do not reapply change if parent call to _draw is reflected in the chain
node._cumulativeTransformation = node._parent._cumulativeTransformation * _Transformation()
else:
node._cumulativeTransformation = node._parent._cumulativeTransformation * newTransform

# Propogate to children
toFix = list(node._children.values())
while len(toFix) > 0:
n = toFix.pop()
childTuple = n._chain[-1]
parentTuple = n._parent._chain[-1]
if childTuple[0] is parentTuple[0] and childTuple[1] is not parentTuple[1]:
# do not reapply change if parent call to _draw is reflected in the chain
n._cumulativeTransformation = n._parent._cumulativeTransformation * _Transformation()
else:
n._cumulativeTransformation = n._parent._cumulativeTransformation * n._transformation
toFix.extend(n._children.values())

return (self.first(node), self.last(node)) # Return range of things that need to be changed
def _addThreads(self, newNode, parentNode):
“””Adjust the threads to incorporate a recently added node/subtree.”””
# Find extremes in current threading (might be subtree)
first = self.first(newNode)
last = self.last(newNode)
# establish links from new tree to rest
if len(parentNode._children) == 1:
first._prev = parentNode._prev
last._next = parentNode._next
parentNode._prev = None
parentNode._next = None
else:
p = parentNode
c = newNode
while p is not None and p._sortedChildren.first().value() == c:
c = p
p = p._parent
if p is None:
first._prev = None
last._next = self._first
else:
neighbor = p._sortedChildren.find(c._depth)
first._prev = self.last(p._sortedChildren.find(c._depth).prev().value())
last._next = first._prev._next

# establish links from rest back to new tree
if first._prev is None:
self._first = first
else:
first._prev._next = first
if last._next is None:
self._last = last
else:
last._next._prev = last

def _removeThreads(self, node, parentNode):
“””Adjust the threads to disengage a node/subtree that is being moved/removed.”””
# Fix threading
if len(parentNode._children) == 0: # Parent is now a leaf
parentNode._prev = self.first(node)._prev
parentNode._next = self.last(node)._next
if parentNode._prev is None:
self._first = parentNode
else:
parentNode._prev._next = parentNode
if parentNode._next is None:
self._last = parentNode
else:
parentNode._next._prev = parentNode
else:
first = self.first(node)
last = self.last(node)
if first._prev is None:
self._first = last._next
else:
first._prev._next = last._next
if last._next is None:
self._last = first._prev
else:
last._next._prev = first._prev

class _UpdateManager:
“””This is a structure to manage pending updates until they are
ready to be passed on to the _RenderedManager.
Internally, it is modeled upon the underlying hierarchy, but
compressed so that it only has nodes for those elements with a
pending update. This means that siblings are guaranteed to be
prefix-free of each other, although they may share a commond prefix.
“””
#——————- inner _node class —————–
class _node:
“””A basic inner class for a node in the tree.
status will be maintained either as ‘stable’, ‘remove’, or ‘add’
Frozen nodes will need to mantain two states. A “private” view
that is the state of the object as it would appear if
subsequently unfrozen. The “public” state is a representation
of the state of the object at the time that it was most
recently frozen (and thus how it should currently be rendered,
if needed). That public view is modeled as if its entire
subtree is unfrozen (even if those nodes have corresponding
private nodes that are truly frozen).
Unfrozen nodes only have a public view, which can be a mix of
frozen and unfrozen nodes as needed.
“””
__slots__ = (‘_chain’, ‘_publicChildren’, ‘_privateChildren’, ‘_publicUpdates’,
‘_privateUpdates’, ‘_status’, ‘_special’) # optimization
def __init__(self, chain):
“””New node is presume ‘stable’ unless informed subsequently”””
self._chain = chain
self._publicChildren = _OrderedMap(_chainCompare)
self._privateChildren = None
self._publicUpdates = {}
self._privateUpdates = None
self._status = ‘stable’ # the default
self._special = ” # used for special cases with propogating private/public branches
def isFrozen(self):
“””Is this node representing a directly frozen element.
Note: to be distinguished from indirect freeze of an ancestor
“””
return self._privateUpdates is not None
def doFreeze(self):
“””Freeze a node
_privateUpdates becomes empty dictionary.
existing (public) children must be splintered into
appropriate private/public components.
“””
if self._privateUpdates is None: # i.e., not currently frozen
self._privateUpdates = {}
self._privateChildren = _OrderedMap()
def doUnfreeze(self):
“””For new unfreeze, everything in private is pushed to public.”””
# doing this first step before checking frozen, because a mirrored subtree
# might not look frozen, even though its mirror is. Need to note that so
# that unfreeze is propogated later.
if self._special != ‘remove’:
self._special = ‘unfreeze’ # remove trumps unfreeze

if self.isFrozen():
self._publicUpdates.update(self._privateUpdates)
self._privateUpdates = None
# any private updates must be converted to public
rest = self._privateChildren
self._privateChildren = None # hide this before re-inserting updates
self._resolveMirror(rest)
def _resolveMirror(self, privateMap):
“””Send updates to public branch that were buffered in private mirror.”””
# the key is that anything that happened in private branch
# must have happened subsequent to the time that a mirror
# was originally created. When getting rid of the mirror,
# we must carefully propogate a set of updates back to the
# public branch to reflect the sequence of events.
#
# Special care is needed in the case that unfreezes
# occurred or that remove/add pairs took place, since
# those events should cause changes to the state of the
# public branch.
if _DEBUG[‘UpdateManager’] >= 2:
print(“Within _resolveMirror on node ” + str(self))

for (chain, child) in list(privateMap):
if _DEBUG[‘UpdateManager’] >= 3:
print(“Resolving child ” + str(child) + ” with status ” + child._status + ” and special ” + child._special)
if child._special == ‘remove’: # anything else here was after the remove
self._updateRecurse(chain, ‘remove’, {}, privateMap)
if child._status == ‘stable’: # must have been re-added subsequently
self._updateRecurse(chain, ‘add’)
elif child._special == ‘unfreeze’: # must propogate
self._updateRecurse(chain, ‘unfreeze’)
if child._status == ‘add’:
self._updateRecurse(chain, ‘add’, child._publicUpdates)
elif child._publicUpdates:
self._updateRecurse(chain, ‘update’, child._publicUpdates)
if child._publicChildren:
self._resolveMirror(child._publicChildren) # recurse, with updates sent to this node
if child.isFrozen():
self._updateRecurse(chain, ‘freeze’)
if child._privateUpdates:
self._updateRecurse(chain, ‘update’, child._privateUpdates)
if child._privateChildren:
self._resolveMirror(child._privateChildren) # recurse, with updates sent to this node

def setProperties(self, properties):
“””Properties can be any dictionary of kev/value pairs.
This assumes that frozen status is current”””
if self.isFrozen():
self._privateUpdates.update(properties)
else:
self._publicUpdates.update(properties)
def setBorn(self):
“””Schedule an element as newly born.
We presume that frozen status was already set before this call.
“””
if self._status == ‘remove’:
self._status = ‘stable’ # rendered already existed
else:
self._status = ‘add’
def setDead(self, parentMap):
“””Schedule an element to die.
If it has not previously been rendered, then the node is
deleted entirely as it becomes irrelevant.
If it was previously rendered, it is scheduled to die, but
all other pending updates are flushed since they become
irrelevant.
parentMap should be the _children map containing this node
as a value.
“””
if self._status == ‘add’:
# we can go ahead and kill this right away, as well as all descendents
# (which by definition should be new)
del parentMap[self._chain]
else:
# cannot kill yet, since rendering already exists.
# But we can clear all pending properties/updates and
# effectively unfreze.
self._status = self._special = ‘remove’ # note well that we set _special as well
self._publicUpdates = {}
self._publicChildren = _OrderedMap()
self._privateUpdates = None
self._privateChildren = None
def _updateRecurse(self, chain, style, properties={}, parentMap=None):
“””Note that parentMap need only be sent when style is ‘remove’.”””
if _DEBUG[‘Middle’] >= 3:
print(‘_UpdateManager._node._updateRecurse called with\n ‘ + ‘\n ‘.join([str(x) for x in (self,chain,style,properties)]))
print(‘ Node is currently ‘ + (‘frozen’ if self.isFrozen() else ‘unfrozen’))

if self._chain == chain:
# exact match; make the changes
if style == ‘remove’:
self.setDead(parentMap)
elif style == ‘freeze’:
self.doFreeze()
elif style == ‘unfreeze’:
self.doUnfreeze()
else:
# either ‘update’ or ‘add’
if style == ‘add’:
self.setBorn()
self.setProperties(properties)
else:
# figure out how to recurse; all updates go to private branch if frozen
if self.isFrozen():
children = self._privateChildren
else:
children = self._publicChildren
before = children.closestBefore(chain, False)
if before is not None:
val = before.key()
if chain[:len(val)] == val: # prefix or exact match
before.value()._updateRecurse(chain, style, properties, children)
return
else:
after = before.next()
else:
after = children.first()
# if we reach this point, we need to make a new child,
# check for other children that should be contained under
# new child, then recurse (on what will be base case)
child = _UpdateManager._node(chain)
if _DEBUG[‘Middle’] >= 2.5:
print(“created new _UpdateManager._node: ” + str(child) + ” for chain ” + str(chain))
while after is not None and after.key()[:len(chain)] == chain:
relocate = after
after = relocate.next()
child._publicChildren[relocate.key()] = relocate.value() # reinsert under new node (always public)
children.remove(relocate) # and remove from current level
children[chain] = child # add child
child._updateRecurse(chain, style, properties, children)
def _flushRecurse(self, parentMap=None):
if _DEBUG[‘Middle’] >= 3:
print(‘_flushRecurse called on node ‘ + str(self))
print(‘isFrozen currently ‘ + str(self.isFrozen()))

if self._status != ‘stable’ or len(self._publicUpdates) > 0:
# this node needs to be added/removed or has properties to push
yield (self._chain, self._status, self._publicUpdates)
self._publicUpdates = {}
self._status = ‘stable’

# consider all public children, even if current node is frozen
for (key,c) in list(self._publicChildren): # use copy, since calls may mutate
for result in c._flushRecurse(self._publicChildren):
#print (‘ OH HYE, HERE IS THE RESULT ‘ + str(result))
#print (‘\n\n\n’)
yield result

if parentMap is not None and not self.isFrozen():
# this node has no private data, and all public updates will have been pushed
# only issue is remaining (frozen) children. Let’s destroy this node, and promote
# any remaining children in its place.
for (_,c) in self._publicChildren:
parentMap[c._chain] = c # move this node’s remaining children to parent
del parentMap[self._chain] # and then remove this node, since flushed

#——————- end of inner _node class —————–

def __init__(self):
“””An initially empty Hierarchy.
Initialized to have a persistent root with () chain.
“””
self._root = self._node(())
def update(self, chain, style, properties={}):
“””Augment the manager with the given update.
style should be either ‘add’, ‘remove’, ‘freeze’, ‘unfreeze’, or ‘update’
For ‘add’ or ‘update’, properties should be dictionary of key/value pairs.
Empty dicitonary should be used for remove/freeze/unfreeze.
“””
if _DEBUG[‘Middle’] >= 1:
print(‘\n_UpdateManager.update called with\n ‘ + ‘\n ‘.join([str(x) for x in (chain,style,properties)]))
if not isinstance(style, basestring):
raise TypeError(‘style should be a string’)
if style not in (‘add’, ‘remove’, ‘freeze’, ‘unfreeze’, ‘update’):
raise ValueError(‘invalid style designator: ‘ + str(statusFlags))
if not isinstance(properties, dict):
raise TypeError(‘properties should be a dictionary’)
if style in (‘remove’, ‘freeze’, ‘unfreeze’) and len(properties) > 0:
raise ValueError(‘Must send empty dictionary with ‘ + style)
self._root._updateRecurse(chain, style, properties, self._root._publicChildren)

def flush(self):
“””This returns a preorder generator of all updates to be rendered.
In the process, it mutates the UpdateManager to remove nodes
associated with objects that will presumably be deleted from
the rendering.
Objects yielded are (chain, status, properties)
where status is ‘add’, ‘remove’, or ‘stable’ and properties is a dictionary
“””
if _DEBUG[‘Middle’] >= 1:
print(‘_UpdateManager.flush() called’)
return self._root._flushRecurse()

class _GraphicsManager:
def __init__(self):
# Synchornization mechanisms
self._state = ‘Initial’ # ‘Initial’, ‘Running’, ‘Stopped’ or ‘Failed’
self._commandQueue = _Queue.Queue()
self._commandLock = _threading.RLock() # Must be grabbed before working with command queue

self._resultQueue = _Queue.Queue()
self._functionLock = _threading.RLock()

# Rendering engine objects
# _frontHierarchy manages the view based on what has been sent to the command queue
self._frontHierarchy = _Hierarchy()
# _middleHierarchy is based on middle layer that has pulled
# stuff off the command queue and sent to update manager.
# When commandQueue is empty, this should match _frontHierarchy
self._middleHierarchy = _Hierarchy()
# _middleProperties is used to cache all of the drawable
# properties for those objects known to the middle layer.
# These are needed for times when the middle layer must
# retransmit them to the update manager when adding a
# secondary chain for existing objects
self._middleProperties = {} # map from Drawable -> dictionary of properties
# _updateMangager lies between the middle and back layer. It
# handles batching changes as well as the semantics for
# freezing canvases or drawables
self._updateManager = _UpdateManager()
# _renderedHierarchy structure is based on what has already
# been flushed through the update manager, and hence what is
# currently rendered at the Tk level
self._renderedHierarchy = _RenderedHierarchy()
# Status
self._openCanvases = []
self._drawParent = None
self._drawChildren = None

# Event handling
# _handlingEvents could be Always, Yes, No or Waiting
if _nativeThreading:
self._handlingEvents = ‘Always’
else:
self._handlingEvents = ‘No’
self._waitingObject = None
self._eventQueue = _Queue.Queue()
self._eventHandlers = dict()
self._objectIdRegistry = dict()
self._lastEvent = None
self._eventLock = _threading.RLock() # TODO lock every event thing up

# Mouse
self._mousePrevPosition = None
self._mouseButtonDown = False
def beginRefresh(self):
self._commandLock.acquire()
def completeRefresh(self, pushUpdates=True):
# In single-threaded, wait until LAST reentrant lock released before pushing
if pushUpdates:
self.addCommandToQueue((‘push updates’,))
if not _nativeThreading:
# Loop to check if queue is empty
while not self._commandQueue.empty():
self.processCommands()
_tkroot.update()
self._commandLock.release()
def addCommandToQueue(self, command):
if self._state == ‘Initial’:
self._state = ‘Running’
if _nativeThreading:
# Start command thread
_thread.start_new_thread(_startCommandThread, ())
_atexit.register(_stopCommandThread)
else:
_initLibrary()
_atexit.register(_exitMainThread)
if self._state != ‘Failed’:
if _DEBUG[‘Front’] >= 1:
print(‘addCommandToQueue: ‘ + str(command) + ‘ from thread ‘ + repr(_threading.currentThread()))
self._commandQueue.put(command)
def _closeAll(self):
pass # TODO
def processCommands(self):
if _DEBUG[‘processCommands’] >= 1 and not _nativeThreading:
print(‘\n’)
print(‘processCommands called\n’)
MAX_TIME = 0.1
start_time = _time.time()
try:
while (_time.time() – start_time) <= MAX_TIME and self._state == 'Running' and not self._commandQueue.empty(): command = self._commandQueue.get(False) try: self.processCommand(command) except GraphicsError: raise except KeyboardInterrupt: raise except GraphicsError: raise except: # TODO: too general? # Note: could happen for an empty queue print('Unknown graphics error has occured. Graphics manager is shutting down.') print('Program must be restarted to use graphics.') print('If problem is repeatable, please report to bugs@cs1graphics.org.') self._state = 'Failed' self._closeAll() if max(_DEBUG.values()) > 0: # exit upon first error
_traceback.print_exc(file=_sys.stdout)
_sys.exit()
def serializeDepth(self, original, parentTuple, leafTuple):
serial = -self._middleHierarchy.getSerial(parentTuple, leafTuple) # negated to get painter’s ordering
if isinstance(parentTuple[0], (Canvas,Layer)):
depthKey = (original, serial)
else: # user-defined
depthKey = (None, serial)
return depthKey
def processCommand(self, command):
if _DEBUG[‘processCommands’] >= 1:
print(‘Manager executing: ‘ + str(command) + ‘ from thread ‘ + repr(_threading.currentThread()))
# Rendering
if command[0] == ‘push updates’:
self._pushUpdates()
# Canvases
elif command[0] == ‘create canvas’:
chain = ((command[1],Canvas),)
self._updateManager.update(chain, ‘add’, command[2])
self._middleHierarchy.newCanvas(command[1])
if command[2][‘frozen’]:
self._updateManager.update(chain, ‘freeze’)

elif command[0] == ‘close canvas’:
_tkroot.update()
# existing object is frozen
elif command[0] == ‘freeze’:
for chain in self._middleHierarchy.computeUpwardChains(command[1]):
self._updateManager.update(tuple(chain), ‘freeze’)
# existing object is unfrozen
elif command[0] == ‘unfreeze’:
for chain in self._middleHierarchy.computeUpwardChains(command[1]):
self._updateManager.update(tuple(chain), ‘unfreeze’)
# New objects
elif command[0] == ‘object added’:
containerTuple = command[1]
drawableTuple = command[2]
if _DEBUG[‘processCommands’] >= 1:
print(‘_middleHierarchy.addLink: ‘ + str(containerTuple) + ‘ ‘ + str(drawableTuple))
self._middleHierarchy.addLink(containerTuple, drawableTuple)
downwardChains = self._middleHierarchy.computeDownwardChains(drawableTuple)
for d,count in downwardChains:
leafTuple = d[-1]
properties = dict(self._middleProperties[leafTuple[0]]) # intentional copy
isFrozen = properties[‘frozen’]
if len(d) > 1:
# we know the parent for all such chains
parentTuple = d[-2]
else:
parentTuple = containerTuple
properties[‘depth’] = self.serializeDepth(properties[‘depth’], parentTuple, leafTuple)
for u in self._middleHierarchy.computeUpwardChains(containerTuple, count):
tc = tuple(u + d)
if _DEBUG[‘Middle’] >= 1.5:
print(‘\nAdding chain to updateManager: ‘ + repr(tc))
print(“Effective depth ” + str(properties[‘depth’]))
self._updateManager.update(tc, ‘add’, properties)
if isFrozen:
self._updateManager(tc, ‘freeze’)

elif command[0] == ‘object removed’:
parent = command[1]
child = command[2]
for c in self._middleHierarchy.computeUpwardChains(parent):
c.append( child )
self._updateManager.update(tuple(c), ‘remove’)
if _DEBUG[‘processCommands’] >= 1:
print(‘_middleHierarchy.removeLink: ‘ + str(parent) + ‘ ‘ + str(child))
self._middleHierarchy.removeLink(parent,child)

# Drawables
elif command[0] == ‘update’:
#print ( ‘The following is command[1] ‘ + str(command[1]))
#print ( ‘The following is command[2] ‘ + str(command[2]))
self._middleProperties.setdefault(command[1],{}).update(command[2])
if command[1] in self._middleHierarchy:
for chain in self._middleHierarchy.computeUpwardChains(command[1]):
if ‘depth’ in command[2]:
parentTuple = chain[-2]
childTuple = chain[-1]
command[2][‘depth’] = self.serializeDepth(command[2][‘depth’], parentTuple, childTuple)
if _DEBUG[‘processCommands’] >= 1:
print(‘Updating Effective Depth: %s’ % str(command[2][‘depth’]))
self._updateManager.update(tuple(chain), ‘update’, command[2])

elif command[0] == ‘load image’:
good = True
try:
i = _Tkinter.PhotoImage(file=command[1])
except _Tkinter.TclError:
good = False
if good:
self._resultQueue.put( (i, i.width(), i.height()) )
else:
self._resultQueue.put(None)
elif command[0] == ‘convert image’:
self._resultQueue.put(_convertImage(command[1]))
elif command[0] == ‘get text size’:
self._resultQueue.put(_getTextSize(command[1], command[2]))
elif command[0] == ‘save to file’:
rc = self._renderedHierarchy.getNode( ((command[1],Canvas),) )._renderedDrawable
rc.saveToFile(command[2], command[3])
self._resultQueue.put(None)
def _pushUpdates(self):
# Loop through update manager, adjust the rendered hierarchy and rendering
if _DEBUG[‘Middle’] >= 1:
print(“_pushUpdates called”)
for (chain, status, properties) in self._updateManager.flush():
if _DEBUG[‘Middle’] >= 2:
print(‘_pushUpdates: ‘ + str(status)+’ ‘+str(chain)+’ ‘+str(properties))
if self._renderedHierarchy.hasChain(chain):
print(‘ Rendered Depth is ‘ + str(self._renderedHierarchy.getNode(chain)._depth))
if status == ‘add’:
assert not self._renderedHierarchy.hasChain(chain)
current = self._renderedHierarchy.add(chain, properties[‘depth’], properties[‘transformation’], None)
current._renderedDrawable = self._createRendered(chain, properties)
if not isinstance(current._renderedDrawable, _RenderedCanvas) and current._renderedDrawable is not None:
node = current._next
while node is not None and node._renderedDrawable is None:
node = node._next
if node is not None and node._chain[0] == chain[0]: # TODO: correct treatment of forest???
if _DEBUG[‘Middle’] >= 1: print(‘Putting ‘+str(current._renderedDrawable)+’ above ‘+str(node._renderedDrawable))
current._renderedDrawable.putAbove(node._renderedDrawable)
else:
if _DEBUG[‘Middle’] >= 1: print(‘Putting ‘+str(current._renderedDrawable)+’ at bottom’)
current._renderedDrawable.putAbove(None)
elif status == ‘remove’:
removed = self._renderedHierarchy.remove(chain)
for renderedDrawable in removed:
renderedDrawable.remove()
elif status == ‘stable’:
# Update transformation
if ‘transformation’ in properties:
(first, last) = self._renderedHierarchy.changeTransform(chain, properties[‘transformation’])
current = first
while True:
if current._renderedDrawable is not None:
current._renderedDrawable.update({‘transformation’: current._transformation})
if current == last:
break
current = current._next
del properties[‘transformation’] # will not need to update this below
# Update depth
if ‘depth’ in properties:
(first, last) = self._renderedHierarchy.changeDepth(chain, properties[‘depth’])
if first is not None: # something changed
if _DEBUG[‘Middle’] >= 2: print(‘first, last = ‘+str( (first._renderedDrawable,last._renderedDrawable) ))
# first goal is finding an adequate anchor below this group
below = last._next
while below is not None and below._renderedDrawable is None:
below = below._next
# now place series of objects in line after each other
current = last
while current != first._prev:
if current._renderedDrawable is not None:
if below is not None and below._chain[0] == chain[0]:
if _DEBUG[‘Middle’] >= 1:
print(‘Putting ‘+str(current._renderedDrawable)+’ above ‘+str(below._renderedDrawable))
current._renderedDrawable.putAbove(below._renderedDrawable)
else:
if _DEBUG[‘Middle’] >= 1:
print(‘Putting ‘ + str(current._renderedDrawable) + ‘ at bottom’)
current._renderedDrawable.putAbove(None)
below = current
current = current._prev
# Update any other properties (beyond transformation, depth)
if properties:
rd = self._renderedHierarchy.getNode(chain)._renderedDrawable
if rd is not None:
rd.update(properties)
def _createRendered(self, chain, properties):
mapping = {
Canvas : _RenderedCanvas,
Circle : _RenderedCircle,
Ellipse : _RenderedCircle, # note well: using _renderedCircle
Rectangle : _RenderedRectangle,
Polygon : _RenderedPolygon,
Path : _RenderedPath,
Text : _RenderedText,
Image : _RenderedImage,
}
goal = chain[-1][1]
rendered = mapping.get(goal)
if _DEBUG[‘Tkinter’] >= 2: print(‘_createRendered called on chain’ + str(chain) + ‘ using ‘ + str(rendered))
if rendered is not None:
return rendered(chain, properties) # create new instance
else:
return None # nothing to render
def executeFunction(self, command):
# Perform a single command and return a value
# TODO: avoid possible deadlock
self._functionLock.acquire()
self._commandLock.acquire()
self.addCommandToQueue(command)
if not _nativeThreading:
self.processCommands()
_tkroot.update()
self._commandLock.release()
result = self._resultQueue.get()
self._functionLock.release()
return result

def addEventToQueue(self, handler, event):
if self._handlingEvents == ‘Always’:
# Start a new thread and go
#What’s to be expected is reasonable, call the
handler.handle(event)
elif self._handlingEvents == ‘Yes’:
self._eventQueue.put((handler,event))
elif self._handlingEvents == ‘Waiting’ and event._trigger == self._waitingObject:
self._eventQueue.put((handler,event))
else:
pass # Ignore the event

def addHandler(self, obj, handler):
#handlers = self._eventHandlers.get(obj, set())
#handlers.add(handler)
#self._eventHandlers[obj] = handlers
self._eventHandlers.setdefault(obj, set()).add(handler)
#print (‘ Event Handler for ‘ + str(obj) + ‘ ‘ + str(self._eventHandlers[obj]))

def removeHandler(self, obj, handler):
s = self._eventHandlers.get(obj, set())
if handler in s:
s.remove(handler) #
else:
raise ValueError()

def processEvents(self):
if _DEBUG[‘processEvents’] >= 5:
print (‘Entering process events\n’)
while not self._eventQueue.empty():
(handler, event) = self._eventQueue.get(False)
self._lastEvent = event
if self._handlingEvents == ‘Waiting’:
self._handlingEvents = ‘No’
while not self._eventQueue.empty():
self._eventQueue.get(False)
handler.handle(event)

def wait(self, waiter):
if _DEBUG[‘wait’] >= 1:
print (‘_handlingEvents = ‘ + self._handlingEvents)
print (‘ The following is the currentThread in wait’)
print (_threading.currentThread())
if self._handlingEvents == ‘Always’:
lock = _threading.Lock()
rh = _ReleaseHandler(lock)
self.addHandler(waiter,rh)
lock.acquire()
self.removeHandler(waiter,rh)
return rh._event
elif self._handlingEvents == ‘No’:
if _DEBUG[‘wait’] >= 1: print (‘addHandler is called’)
self.addHandler(waiter, EventHandler())
self.mainLoop(waiter, True)
return self._lastEvent

def mainLoop(self, waiting=None, exitOnAllClosed=True):
if waiting:
#handlingEvents is set to waiting to prevent loop
if _DEBUG[‘mainLoop’] >= 3:
print (‘_handlingEvents is currently: ‘) + self._handlingEvents
self._handlingEvents = ‘Waiting’
if _DEBUG[‘mainLoop’] >= 2:
print (‘ waiting is the following ‘)
print (waiting)
print (‘\n’)
#waitingObject is updated to be waiting (canvas then circle)
self._waitingObject = waiting
#Might want to note states, when they could change, same for _handlingEvents
#A sort of state transition guide
while self._state == ‘Running’ and self._handlingEvents in (‘Yes’, ‘Waiting’):
if _DEBUG[‘mainLoop’] >= 4:
print (‘About to call _tkroot.update()’)
_tkroot.update()
if _DEBUG[‘mainLoop’] >= 4:
print (‘Finished call _tkroot.update()’)
self.processEvents()
if exitOnAllClosed and len(_graphicsManager._openCanvases) == 0:
break
_time.sleep(.1)

# Events Primatives
class Event(object):
“””An event typically triggered by the user interface.”””
def __init__(self):
self._eventType = ”
self._x, self._y = 0, 0
self._prevx, self._prevy = 0,0
self._key = ”
self._button = None
self._trigger = None

def getDescription(self):
“””Return a text description of the event.
Possibilities include:
‘mouse click’, ‘mouse release’, ‘mouse drag’, ‘keyboard, ‘timer’, ‘canvas close’
“””
return self._eventType

def getMouseLocation(self):
“””Return a Point designating the location of the mouse at the time of the event.”””
return Point(self._x, self._y)

def getOldMouseLocation(self):
“””Return a Point designating the location of the mouse at the start of a mouse drag.”””
return Point(self._prevx, self._prevy)

def getTrigger(self):
“””Return a reference to the object that triggered the event.”””
return self._trigger

def getKey(self):
“””Return a string designating the key pressed for a keyboard event.”””
return self._key
def getButton(self):
“””Return number of the mouse button that caused the mouse event (else None).”””
return self._button
class EventHandler(object):
“””A base class for creating new event handlers.
The handle method for this base class does not do anything.
“””
def __init__(self):
“””Create a new event handler.

Children of this class must call this constructor.
“””
pass
def handle(self, event):
“””Handle an event.

Child classes must override this method, but do not need
to call it.
“””
pass
class _ReleaseHandler(EventHandler):
def __init__(self, lock):
self._lock = lock
self._event = None
self._lock.acquire()
def handle(self, event):
if event.getDescription() in [‘keyboard’, ‘mouse click’, ‘canvas close’]:
self._event = event
self._lock.release()
class _EventTrigger(object):
def __init__(self):
super(_EventTrigger, self).__init__()
def wait(self):
“””Wait for an event to occur.
When an event occurs, an Event instance is returned
with information about what has happened.
“””
return _graphicsManager.wait(self)
def addHandler(self, handler):
“””Register an EventHandler instance with this object.”””
if not isinstance(handler, EventHandler):
raise TypeError(‘Only instance of EventHandler (or child class) can handle events’)
try:
_graphicsManager.addHandler(self, handler) # TODO should be a on queue, not thread safe
except ValueError:
raise ValueError(‘Handler is already handling events for this object’)
def removeHandler(self, handler):
“””Unregister an EventHandler instance from this object.”””
if not isinstance(handler, EventHandler):
raise TypeError(‘Parameter is not an instance of EventHandler (or child class)’)
try:
_graphicsManager.removeHandler(self, handler) # TODO should be a on queue, not thread safe
except ValueError:
raise ValueError(‘The handler is not currently associated with this object.’)

class _EventThread(_threading.Thread):
def __init__(self, handler, event):
super(_EventThread, self).__init__()
self._handler = handler
self._event = event

def run(self):
self._handler.handle(self._event)
# Graphics Primatives
class Point(object):
“””Stores a two-dimensional point using Cartesian coordinates.”””
def __init__(self, initialX=0, initialY=0):
“””Create a new point instance.
initialX x-coordinate of the point (default 0)
initialY y-coordinate of the point (default 0)
“””
if not isinstance(initialX, (int, float)):
raise TypeError(‘x-coordinate must be a number’)
if not isinstance(initialY, (int, float)):
raise TypeError(‘y-coordinate must be a number’)
self._x = initialX
self._y = initialY
def getX(self):
“””Return the x-coordinate.”””
return self._x
def setX(self, val):
“””Set the x-coordinate to val.”””
if not isinstance(val, (int, float)):
raise TypeError(‘x-coordinate must be a number’)
self._x = val
def getY(self):
“””Return the y-coordinate.”””
return self._y
def setY(self, val):
“””Set the y-coordinate to val.”””
if not isinstance(val, (int, float)):
raise TypeError(‘y-coordinate must be a number’)
self._y = val
def get(self):
“””Return an (x,y) tuple.”””
return self._x, self._y
def scale(self, factor):
“””Scale the coordinates by the given factor.”””
if not isinstance(factor, (int, float)):
raise TypeError(‘scaling factor must be a number’)
self._x *= factor
self._y *= factor
def distance(self, other):
“””Return the distance between this point and the other.”””
if not isinstance(other, Point):
raise TypeError(‘other must be a Point instance’)
dx = self._x – other._x
dy = self._y – other._y
return _math.sqrt(dx * dx + dy * dy)
def normalize(self):
“””Mutate the point, scaling it to distance one from the origin.
If the point currently represents the origin, it is unchanged.
“””
mag = self.distance( Point() )
if mag > 0:
self.scale(1./mag)
def __str__(self):
“””Return a string representation of the point (e.g., ‘<0,0>‘).”””
return ‘<' + str(self._x) + ',' + str(self._y) + '>‘
def __neg__(self):
“””Return a new point that is the negated version of this Point.”””
return Point(-self._x, -self._y)
def __add__(self, other):
“””Return a new point that is the sum of this Point and the other.”””
if not isinstance(other, Point):
raise TypeError(‘both operands must be Point instances’)
return Point(self._x + other._x, self._y + other._y)
def __sub__(self, other):
“””Return a new point that is the oriented difference between the points.”””
if not isinstance(other, Point):
raise TypeError(‘both operands must be Point instances’)
return Point(self._x – other._x, self._y – other._y)
def __mul__(self, operand):
“””Return the result when multiplying the Point by an operand.
When the operand is a scalar (i.e., an int or float), return a
Point that has coordinates equal to the original times the factor.
When operand is another Point, return a scalar that is the dot
product of the two points.
“””
if isinstance(operand, (int, float)): # multiply by constant
return Point(self._x * operand, self._y * operand)
elif isinstance(operand, Point): # dot-product
return self._x * operand._x + self._y * operand._y
else:
raise TypeError(‘unexpected operand for multiplication’)
def __rmul__(self, operand):
“””Return the result when multiplying the Point by an operand.
See __mul__ for details.
“””
return self * operand
def __xor__(self, angle):
“””Return a point instance equal to a rotated version of the original.
angle number of degrees of rotation
Rotation is performed about the origin.
“””
if not isinstance(angle, (int, float)):
raise TypeError(‘angle must be a number’)
angle = _math.pi*angle/180.
return Point(self._x * _math.cos(angle) – self._y * _math.sin(angle),
self._x * _math.sin(angle) + self._y * _math.cos(angle))
class _Transformation(object):
EPSILON = 0.0000001 # arbitrary

def __init__(self, value=None):
if value:
self._matrix = tuple(value[:4])
self._translation = tuple(value[4:])
else:
self._matrix = (1., 0., 0., 1.)
self._translation = (0., 0.)
def __str__(self):
return repr(self._matrix)[:-1] + ‘; ‘ + repr(self._translation)[1:]
def image(self, point):
return Point(self._matrix[0]*point._x + self._matrix[1]*point._y + self._translation[0],
self._matrix[2]*point._x + self._matrix[3]*point._y + self._translation[1])
def inv(self):
detinv = 1. / self.det()
m = ( self._matrix[3] * detinv, -self._matrix[1] * detinv,
-self._matrix[2] * detinv, self._matrix[0] * detinv )
t = ( -m[0]*self._translation[0] – m[1]*self._translation[1],
-m[2]*self._translation[0] – m[3]*self._translation[1])
return _Transformation(m+t)
def __mul__(self, other):
m = (self._matrix[0] * other._matrix[0] + self._matrix[1] * other._matrix[2],
self._matrix[0] * other._matrix[1] + self._matrix[1] * other._matrix[3],
self._matrix[2] * other._matrix[0] + self._matrix[3] * other._matrix[2],
self._matrix[2] * other._matrix[1] + self._matrix[3] * other._matrix[3])
p = self.image( Point(other._translation[0], other._translation[1]) )
return _Transformation(m + (p.getX(), p.getY()))
def det(self):
return (self._matrix[0] * self._matrix[3] – self._matrix[1] * self._matrix[2])
def scale(self):
return _math.sqrt(abs(self.det()))
def scaleAndTranslate(self):
temp = self._matrix[0] – self._matrix[3] * (-1 if _mathMode else 1)
return (abs(temp) <= _Transformation.EPSILON and abs(self._matrix[1]) <= _Transformation.EPSILON and abs(self._matrix[2]) <= _Transformation.EPSILON) def diagonalAndTranslate(self): return (abs(self._matrix[1]) <= _Transformation.EPSILON and abs(self._matrix[2]) <= _Transformation.EPSILON) def translateOnly(self): return (abs(self._matrix[1]) <= _Transformation.EPSILON and abs(self._matrix[2]) <= _Transformation.EPSILON and abs(self._matrix[0] - 1) <= _Transformation.EPSILON and abs(self._matrix[3] - 1) <= _Transformation.EPSILON) class Color(object): """A color representation. A color can be specified by name or RGB value. 'Transparent' is used to denote the lack of a color. See Color.AVAILABLE for a list of available color names. """ _colorValues = { 'aliceblue' : (240,248,255), 'antiquewhite' : (250,235,215), 'antiquewhite1' : (255,239,219), 'antiquewhite2' : (238,223,204), 'antiquewhite3' : (205,192,176), 'antiquewhite4' : (139,131,120), 'aquamarine' : (127,255,212), 'aquamarine1' : (127,255,212), 'aquamarine2' : (118,238,198), 'aquamarine3' : (102,205,170), 'aquamarine4' : ( 69,139,116), 'azure' : (240,255,255), 'azure1' : (240,255,255), 'azure2' : (224,238,238), 'azure3' : (193,205,205), 'azure4' : (131,139,139), 'beige' : (245,245,220), 'bisque' : (255,228,196), 'bisque1' : (255,228,196), 'bisque2' : (238,213,183), 'bisque3' : (205,183,158), 'bisque4' : (139,125,107), 'black' : ( 0, 0, 0), 'blanchedalmond' : (255,235,205), 'blue' : ( 0, 0,255), 'blue1' : ( 0, 0,255), 'blue2' : ( 0, 0,238), 'blue3' : ( 0, 0,205), 'blue4' : ( 0, 0,139), 'blueviolet' : (138, 43,226), 'brown' : (165, 42, 42), 'brown1' : (255, 64, 64), 'brown2' : (238, 59, 59), 'brown3' : (205, 51, 51), 'brown4' : (139, 35, 35), 'burlywood' : (222,184,135), 'burlywood1' : (255,211,155), 'burlywood2' : (238,197,145), 'burlywood3' : (205,170,125), 'burlywood4' : (139,115, 85), 'cadetblue' : ( 95,158,160), 'cadetblue1' : (152,245,255), 'cadetblue2' : (142,229,238), 'cadetblue3' : (122,197,205), 'cadetblue4' : ( 83,134,139), 'chartreuse' : (127,255, 0), 'chartreuse1' : (127,255, 0), 'chartreuse2' : (118,238, 0), 'chartreuse3' : (102,205, 0), 'chartreuse4' : ( 69,139, 0), 'chocolate' : (210,105, 30), 'chocolate1' : (255,127, 36), 'chocolate2' : (238,118, 33), 'chocolate3' : (205,102, 29), 'chocolate4' : (139, 69, 19), 'coral' : (255,127, 80), 'coral1' : (255,114, 86), 'coral2' : (238,106, 80), 'coral3' : (205, 91, 69), 'coral4' : (139, 62, 47), 'cornflowerblue' : (100,149,237), 'cornsilk' : (255,248,220), 'cornsilk1' : (255,248,220), 'cornsilk2' : (238,232,205), 'cornsilk3' : (205,200,177), 'cornsilk4' : (139,136,120), 'cyan' : ( 0,255,255), 'cyan1' : ( 0,255,255), 'cyan2' : ( 0,238,238), 'cyan3' : ( 0,205,205), 'cyan4' : ( 0,139,139), 'darkblue' : ( 0, 0,139), 'darkcyan' : ( 0,139,139), 'darkgoldenrod' : (184,134, 11), 'darkgoldenrod1' : (255,185, 15), 'darkgoldenrod2' : (238,173, 14), 'darkgoldenrod3' : (205,149, 12), 'darkgoldenrod4' : (139,101, 8), 'darkgray' : (169,169,169), 'darkgreen' : ( 0,100, 0), 'darkgrey' : (169,169,169), 'darkkhaki' : (189,183,107), 'darkmagenta' : (139, 0,139), 'darkolivegreen' : ( 85,107, 47), 'darkolivegreen1' : (202,255,112), 'darkolivegreen2' : (188,238,104), 'darkolivegreen3' : (162,205, 90), 'darkolivegreen4' : (110,139, 61), 'darkorange' : (255,140, 0), 'darkorange1' : (255,127, 0), 'darkorange2' : (238,118, 0), 'darkorange3' : (205,102, 0), 'darkorange4' : (139, 69, 0), 'darkorchid' : (153, 50,204), 'darkorchid1' : (191, 62,255), 'darkorchid2' : (178, 58,238), 'darkorchid3' : (154, 50,205), 'darkorchid4' : (104, 34,139), 'darkred' : (139, 0, 0), 'darksalmon' : (233,150,122), 'darkseagreen' : (143,188,143), 'darkseagreen1' : (193,255,193), 'darkseagreen2' : (180,238,180), 'darkseagreen3' : (155,205,155), 'darkseagreen4' : (105,139,105), 'darkslateblue' : ( 72, 61,139), 'darkslategray' : ( 47, 79, 79), 'darkslategray1' : (151,255,255), 'darkslategray2' : (141,238,238), 'darkslategray3' : (121,205,205), 'darkslategray4' : ( 82,139,139), 'darkslategrey' : ( 47, 79, 79), 'darkturquoise' : ( 0,206,209), 'darkviolet' : (148, 0,211), 'deeppink' : (255, 20,147), 'deeppink1' : (255, 20,147), 'deeppink2' : (238, 18,137), 'deeppink3' : (205, 16,118), 'deeppink4' : (139, 10, 80), 'deepskyblue' : ( 0,191,255), 'deepskyblue1' : ( 0,191,255), 'deepskyblue2' : ( 0,178,238), 'deepskyblue3' : ( 0,154,205), 'deepskyblue4' : ( 0,104,139), 'dimgray' : (105,105,105), 'dimgrey' : (105,105,105), 'dodgerblue' : ( 30,144,255), 'dodgerblue1' : ( 30,144,255), 'dodgerblue2' : ( 28,134,238), 'dodgerblue3' : ( 24,116,205), 'dodgerblue4' : ( 16, 78,139), 'firebrick' : (178, 34, 34), 'firebrick1' : (255, 48, 48), 'firebrick2' : (238, 44, 44), 'firebrick3' : (205, 38, 38), 'firebrick4' : (139, 26, 26), 'floralwhite' : (255,250,240), 'forestgreen' : ( 34,139, 34), 'gainsboro' : (220,220,220), 'ghostwhite' : (248,248,255), 'gold' : (255,215, 0), 'gold1' : (255,215, 0), 'gold2' : (238,201, 0), 'gold3' : (205,173, 0), 'gold4' : (139,117, 0), 'goldenrod' : (218,165, 32), 'goldenrod1' : (255,193, 37), 'goldenrod2' : (238,180, 34), 'goldenrod3' : (205,155, 29), 'goldenrod4' : (139,105, 20), 'gray' : (190,190,190), 'gray0' : ( 0, 0, 0), 'gray1' : ( 3, 3, 3), 'gray10' : ( 26, 26, 26), 'gray100' : (255,255,255), 'gray11' : ( 28, 28, 28), 'gray12' : ( 31, 31, 31), 'gray13' : ( 33, 33, 33), 'gray14' : ( 36, 36, 36), 'gray15' : ( 38, 38, 38), 'gray16' : ( 41, 41, 41), 'gray17' : ( 43, 43, 43), 'gray18' : ( 46, 46, 46), 'gray19' : ( 48, 48, 48), 'gray2' : ( 5, 5, 5), 'gray20' : ( 51, 51, 51), 'gray21' : ( 54, 54, 54), 'gray22' : ( 56, 56, 56), 'gray23' : ( 59, 59, 59), 'gray24' : ( 61, 61, 61), 'gray25' : ( 64, 64, 64), 'gray26' : ( 66, 66, 66), 'gray27' : ( 69, 69, 69), 'gray28' : ( 71, 71, 71), 'gray29' : ( 74, 74, 74), 'gray3' : ( 8, 8, 8), 'gray30' : ( 77, 77, 77), 'gray31' : ( 79, 79, 79), 'gray32' : ( 82, 82, 82), 'gray33' : ( 84, 84, 84), 'gray34' : ( 87, 87, 87), 'gray35' : ( 89, 89, 89), 'gray36' : ( 92, 92, 92), 'gray37' : ( 94, 94, 94), 'gray38' : ( 97, 97, 97), 'gray39' : ( 99, 99, 99), 'gray4' : ( 10, 10, 10), 'gray40' : (102,102,102), 'gray41' : (105,105,105), 'gray42' : (107,107,107), 'gray43' : (110,110,110), 'gray44' : (112,112,112), 'gray45' : (115,115,115), 'gray46' : (117,117,117), 'gray47' : (120,120,120), 'gray48' : (122,122,122), 'gray49' : (125,125,125), 'gray5' : ( 13, 13, 13), 'gray50' : (127,127,127), 'gray51' : (130,130,130), 'gray52' : (133,133,133), 'gray53' : (135,135,135), 'gray54' : (138,138,138), 'gray55' : (140,140,140), 'gray56' : (143,143,143), 'gray57' : (145,145,145), 'gray58' : (148,148,148), 'gray59' : (150,150,150), 'gray6' : ( 15, 15, 15), 'gray60' : (153,153,153), 'gray61' : (156,156,156), 'gray62' : (158,158,158), 'gray63' : (161,161,161), 'gray64' : (163,163,163), 'gray65' : (166,166,166), 'gray66' : (168,168,168), 'gray67' : (171,171,171), 'gray68' : (173,173,173), 'gray69' : (176,176,176), 'gray7' : ( 18, 18, 18), 'gray70' : (179,179,179), 'gray71' : (181,181,181), 'gray72' : (184,184,184), 'gray73' : (186,186,186), 'gray74' : (189,189,189), 'gray75' : (191,191,191), 'gray76' : (194,194,194), 'gray77' : (196,196,196), 'gray78' : (199,199,199), 'gray79' : (201,201,201), 'gray8' : ( 20, 20, 20), 'gray80' : (204,204,204), 'gray81' : (207,207,207), 'gray82' : (209,209,209), 'gray83' : (212,212,212), 'gray84' : (214,214,214), 'gray85' : (217,217,217), 'gray86' : (219,219,219), 'gray87' : (222,222,222), 'gray88' : (224,224,224), 'gray89' : (227,227,227), 'gray9' : ( 23, 23, 23), 'gray90' : (229,229,229), 'gray91' : (232,232,232), 'gray92' : (235,235,235), 'gray93' : (237,237,237), 'gray94' : (240,240,240), 'gray95' : (242,242,242), 'gray96' : (245,245,245), 'gray97' : (247,247,247), 'gray98' : (250,250,250), 'gray99' : (252,252,252), 'green' : ( 0,255, 0), 'green1' : ( 0,255, 0), 'green2' : ( 0,238, 0), 'green3' : ( 0,205, 0), 'green4' : ( 0,139, 0), 'greenyellow' : (173,255, 47), 'grey' : (190,190,190), 'grey0' : ( 0, 0, 0), 'grey1' : ( 3, 3, 3), 'grey10' : ( 26, 26, 26), 'grey100' : (255,255,255), 'grey11' : ( 28, 28, 28), 'grey12' : ( 31, 31, 31), 'grey13' : ( 33, 33, 33), 'grey14' : ( 36, 36, 36), 'grey15' : ( 38, 38, 38), 'grey16' : ( 41, 41, 41), 'grey17' : ( 43, 43, 43), 'grey18' : ( 46, 46, 46), 'grey19' : ( 48, 48, 48), 'grey2' : ( 5, 5, 5), 'grey20' : ( 51, 51, 51), 'grey21' : ( 54, 54, 54), 'grey22' : ( 56, 56, 56), 'grey23' : ( 59, 59, 59), 'grey24' : ( 61, 61, 61), 'grey25' : ( 64, 64, 64), 'grey26' : ( 66, 66, 66), 'grey27' : ( 69, 69, 69), 'grey28' : ( 71, 71, 71), 'grey29' : ( 74, 74, 74), 'grey3' : ( 8, 8, 8), 'grey30' : ( 77, 77, 77), 'grey31' : ( 79, 79, 79), 'grey32' : ( 82, 82, 82), 'grey33' : ( 84, 84, 84), 'grey34' : ( 87, 87, 87), 'grey35' : ( 89, 89, 89), 'grey36' : ( 92, 92, 92), 'grey37' : ( 94, 94, 94), 'grey38' : ( 97, 97, 97), 'grey39' : ( 99, 99, 99), 'grey4' : ( 10, 10, 10), 'grey40' : (102,102,102), 'grey41' : (105,105,105), 'grey42' : (107,107,107), 'grey43' : (110,110,110), 'grey44' : (112,112,112), 'grey45' : (115,115,115), 'grey46' : (117,117,117), 'grey47' : (120,120,120), 'grey48' : (122,122,122), 'grey49' : (125,125,125), 'grey5' : ( 13, 13, 13), 'grey50' : (127,127,127), 'grey51' : (130,130,130), 'grey52' : (133,133,133), 'grey53' : (135,135,135), 'grey54' : (138,138,138), 'grey55' : (140,140,140), 'grey56' : (143,143,143), 'grey57' : (145,145,145), 'grey58' : (148,148,148), 'grey59' : (150,150,150), 'grey6' : ( 15, 15, 15), 'grey60' : (153,153,153), 'grey61' : (156,156,156), 'grey62' : (158,158,158), 'grey63' : (161,161,161), 'grey64' : (163,163,163), 'grey65' : (166,166,166), 'grey66' : (168,168,168), 'grey67' : (171,171,171), 'grey68' : (173,173,173), 'grey69' : (176,176,176), 'grey7' : ( 18, 18, 18), 'grey70' : (179,179,179), 'grey71' : (181,181,181), 'grey72' : (184,184,184), 'grey73' : (186,186,186), 'grey74' : (189,189,189), 'grey75' : (191,191,191), 'grey76' : (194,194,194), 'grey77' : (196,196,196), 'grey78' : (199,199,199), 'grey79' : (201,201,201), 'grey8' : ( 20, 20, 20), 'grey80' : (204,204,204), 'grey81' : (207,207,207), 'grey82' : (209,209,209), 'grey83' : (212,212,212), 'grey84' : (214,214,214), 'grey85' : (217,217,217), 'grey86' : (219,219,219), 'grey87' : (222,222,222), 'grey88' : (224,224,224), 'grey89' : (227,227,227), 'grey9' : ( 23, 23, 23), 'grey90' : (229,229,229), 'grey91' : (232,232,232), 'grey92' : (235,235,235), 'grey93' : (237,237,237), 'grey94' : (240,240,240), 'grey95' : (242,242,242), 'grey96' : (245,245,245), 'grey97' : (247,247,247), 'grey98' : (250,250,250), 'grey99' : (252,252,252), 'honeydew' : (240,255,240), 'honeydew1' : (240,255,240), 'honeydew2' : (224,238,224), 'honeydew3' : (193,205,193), 'honeydew4' : (131,139,131), 'hotpink' : (255,105,180), 'hotpink1' : (255,110,180), 'hotpink2' : (238,106,167), 'hotpink3' : (205, 96,144), 'hotpink4' : (139, 58, 98), 'indianred' : (205, 92, 92), 'indianred1' : (255,106,106), 'indianred2' : (238, 99, 99), 'indianred3' : (205, 85, 85), 'indianred4' : (139, 58, 58), 'ivory' : (255,255,240), 'ivory1' : (255,255,240), 'ivory2' : (238,238,224), 'ivory3' : (205,205,193), 'ivory4' : (139,139,131), 'khaki' : (240,230,140), 'khaki1' : (255,246,143), 'khaki2' : (238,230,133), 'khaki3' : (205,198,115), 'khaki4' : (139,134, 78), 'lavender' : (230,230,250), 'lavenderblush' : (255,240,245), 'lavenderblush1' : (255,240,245), 'lavenderblush2' : (238,224,229), 'lavenderblush3' : (205,193,197), 'lavenderblush4' : (139,131,134), 'lawngreen' : (124,252, 0), 'lemonchiffon' : (255,250,205), 'lemonchiffon1' : (255,250,205), 'lemonchiffon2' : (238,233,191), 'lemonchiffon3' : (205,201,165), 'lemonchiffon4' : (139,137,112), 'lightblue' : (173,216,230), 'lightblue1' : (191,239,255), 'lightblue2' : (178,223,238), 'lightblue3' : (154,192,205), 'lightblue4' : (104,131,139), 'lightcoral' : (240,128,128), 'lightcyan' : (224,255,255), 'lightcyan1' : (224,255,255), 'lightcyan2' : (209,238,238), 'lightcyan3' : (180,205,205), 'lightcyan4' : (122,139,139), 'lightgoldenrod' : (238,221,130), 'lightgoldenrod1' : (255,236,139), 'lightgoldenrod2' : (238,220,130), 'lightgoldenrod3' : (205,190,112), 'lightgoldenrod4' : (139,129, 76), 'lightgoldenrodyellow' : (250,250,210), 'lightgray' : (211,211,211), 'lightgreen' : (144,238,144), 'lightgrey' : (211,211,211), 'lightpink' : (255,182,193), 'lightpink1' : (255,174,185), 'lightpink2' : (238,162,173), 'lightpink3' : (205,140,149), 'lightpink4' : (139, 95,101), 'lightsalmon' : (255,160,122), 'lightsalmon1' : (255,160,122), 'lightsalmon2' : (238,149,114), 'lightsalmon3' : (205,129, 98), 'lightsalmon4' : (139, 87, 66), 'lightseagreen' : ( 32,178,170), 'lightskyblue' : (135,206,250), 'lightskyblue1' : (176,226,255), 'lightskyblue2' : (164,211,238), 'lightskyblue3' : (141,182,205), 'lightskyblue4' : ( 96,123,139), 'lightslateblue' : (132,112,255), 'lightslategray' : (119,136,153), 'lightslategrey' : (119,136,153), 'lightsteelblue' : (176,196,222), 'lightsteelblue1' : (202,225,255), 'lightsteelblue2' : (188,210,238), 'lightsteelblue3' : (162,181,205), 'lightsteelblue4' : (110,123,139), 'lightyellow' : (255,255,224), 'lightyellow1' : (255,255,224), 'lightyellow2' : (238,238,209), 'lightyellow3' : (205,205,180), 'lightyellow4' : (139,139,122), 'limegreen' : ( 50,205, 50), 'linen' : (250,240,230), 'magenta' : (255, 0,255), 'magenta1' : (255, 0,255), 'magenta2' : (238, 0,238), 'magenta3' : (205, 0,205), 'magenta4' : (139, 0,139), 'maroon' : (176, 48, 96), 'maroon1' : (255, 52,179), 'maroon2' : (238, 48,167), 'maroon3' : (205, 41,144), 'maroon4' : (139, 28, 98), 'mediumaquamarine' : (102,205,170), 'mediumblue' : ( 0, 0,205), 'mediumorchid' : (186, 85,211), 'mediumorchid1' : (224,102,255), 'mediumorchid2' : (209, 95,238), 'mediumorchid3' : (180, 82,205), 'mediumorchid4' : (122, 55,139), 'mediumpurple' : (147,112,219), 'mediumpurple1' : (171,130,255), 'mediumpurple2' : (159,121,238), 'mediumpurple3' : (137,104,205), 'mediumpurple4' : ( 93, 71,139), 'mediumseagreen' : ( 60,179,113), 'mediumslateblue' : (123,104,238), 'mediumspringgreen' : ( 0,250,154), 'mediumturquoise' : ( 72,209,204), 'mediumvioletred' : (199, 21,133), 'midnightblue' : ( 25, 25,112), 'mintcream' : (245,255,250), 'mistyrose' : (255,228,225), 'mistyrose1' : (255,228,225), 'mistyrose2' : (238,213,210), 'mistyrose3' : (205,183,181), 'mistyrose4' : (139,125,123), 'moccasin' : (255,228,181), 'navajowhite' : (255,222,173), 'navajowhite1' : (255,222,173), 'navajowhite2' : (238,207,161), 'navajowhite3' : (205,179,139), 'navajowhite4' : (139,121, 94), 'navy' : ( 0, 0,128), 'navyblue' : ( 0, 0,128), 'oldlace' : (253,245,230), 'olivedrab' : (107,142, 35), 'olivedrab1' : (192,255, 62), 'olivedrab2' : (179,238, 58), 'olivedrab3' : (154,205, 50), 'olivedrab4' : (105,139, 34), 'orange' : (255,165, 0), 'orange1' : (255,165, 0), 'orange2' : (238,154, 0), 'orange3' : (205,133, 0), 'orange4' : (139, 90, 0), 'orangered' : (255, 69, 0), 'orangered1' : (255, 69, 0), 'orangered2' : (238, 64, 0), 'orangered3' : (205, 55, 0), 'orangered4' : (139, 37, 0), 'orchid' : (218,112,214), 'orchid1' : (255,131,250), 'orchid2' : (238,122,233), 'orchid3' : (205,105,201), 'orchid4' : (139, 71,137), 'palegoldenrod' : (238,232,170), 'palegreen' : (152,251,152), 'palegreen1' : (154,255,154), 'palegreen2' : (144,238,144), 'palegreen3' : (124,205,124), 'palegreen4' : ( 84,139, 84), 'paleturquoise' : (175,238,238), 'paleturquoise1' : (187,255,255), 'paleturquoise2' : (174,238,238), 'paleturquoise3' : (150,205,205), 'paleturquoise4' : (102,139,139), 'palevioletred' : (219,112,147), 'palevioletred1' : (255,130,171), 'palevioletred2' : (238,121,159), 'palevioletred3' : (205,104,137), 'palevioletred4' : (139, 71, 93), 'papayawhip' : (255,239,213), 'peachpuff' : (255,218,185), 'peachpuff1' : (255,218,185), 'peachpuff2' : (238,203,173), 'peachpuff3' : (205,175,149), 'peachpuff4' : (139,119,101), 'peru' : (205,133, 63), 'pink' : (255,192,203), 'pink1' : (255,181,197), 'pink2' : (238,169,184), 'pink3' : (205,145,158), 'pink4' : (139, 99,108), 'plum' : (221,160,221), 'plum1' : (255,187,255), 'plum2' : (238,174,238), 'plum3' : (205,150,205), 'plum4' : (139,102,139), 'powderblue' : (176,224,230), 'purple' : (160, 32,240), 'purple1' : (155, 48,255), 'purple2' : (145, 44,238), 'purple3' : (125, 38,205), 'purple4' : ( 85, 26,139), 'red' : (255, 0, 0), 'red1' : (255, 0, 0), 'red2' : (238, 0, 0), 'red3' : (205, 0, 0), 'red4' : (139, 0, 0), 'rosybrown' : (188,143,143), 'rosybrown1' : (255,193,193), 'rosybrown2' : (238,180,180), 'rosybrown3' : (205,155,155), 'rosybrown4' : (139,105,105), 'royalblue' : ( 65,105,225), 'royalblue1' : ( 72,118,255), 'royalblue2' : ( 67,110,238), 'royalblue3' : ( 58, 95,205), 'royalblue4' : ( 39, 64,139), 'saddlebrown' : (139, 69, 19), 'salmon' : (250,128,114), 'salmon1' : (255,140,105), 'salmon2' : (238,130, 98), 'salmon3' : (205,112, 84), 'salmon4' : (139, 76, 57), 'sandybrown' : (244,164, 96), 'seagreen' : ( 46,139, 87), 'seagreen1' : ( 84,255,159), 'seagreen2' : ( 78,238,148), 'seagreen3' : ( 67,205,128), 'seagreen4' : ( 46,139, 87), 'seashell' : (255,245,238), 'seashell1' : (255,245,238), 'seashell2' : (238,229,222), 'seashell3' : (205,197,191), 'seashell4' : (139,134,130), 'sienna' : (160, 82, 45), 'sienna1' : (255,130, 71), 'sienna2' : (238,121, 66), 'sienna3' : (205,104, 57), 'sienna4' : (139, 71, 38), 'skyblue' : (135,206,235), 'skyblue1' : (135,206,255), 'skyblue2' : (126,192,238), 'skyblue3' : (108,166,205), 'skyblue4' : ( 74,112,139), 'slateblue' : (106, 90,205), 'slateblue1' : (131,111,255), 'slateblue2' : (122,103,238), 'slateblue3' : (105, 89,205), 'slateblue4' : ( 71, 60,139), 'slategray' : (112,128,144), 'slategray1' : (198,226,255), 'slategray2' : (185,211,238), 'slategray3' : (159,182,205), 'slategray4' : (108,123,139), 'slategrey' : (112,128,144), 'snow' : (255,250,250), 'snow1' : (255,250,250), 'snow2' : (238,233,233), 'snow3' : (205,201,201), 'snow4' : (139,137,137), 'springgreen' : ( 0,255,127), 'springgreen1' : ( 0,255,127), 'springgreen2' : ( 0,238,118), 'springgreen3' : ( 0,205,102), 'springgreen4' : ( 0,139, 69), 'steelblue' : ( 70,130,180), 'steelblue1' : ( 99,184,255), 'steelblue2' : ( 92,172,238), 'steelblue3' : ( 79,148,205), 'steelblue4' : ( 54,100,139), 'tan' : (210,180,140), 'tan1' : (255,165, 79), 'tan2' : (238,154, 73), 'tan3' : (205,133, 63), 'tan4' : (139, 90, 43), 'thistle' : (216,191,216), 'thistle1' : (255,225,255), 'thistle2' : (238,210,238), 'thistle3' : (205,181,205), 'thistle4' : (139,123,139), 'tomato' : (255, 99, 71), 'tomato1' : (255, 99, 71), 'tomato2' : (238, 92, 66), 'tomato3' : (205, 79, 57), 'tomato4' : (139, 54, 38), 'turquoise' : ( 64,224,208), 'turquoise1' : ( 0,245,255), 'turquoise2' : ( 0,229,238), 'turquoise3' : ( 0,197,205), 'turquoise4' : ( 0,134,139), 'violet' : (238,130,238), 'violetred' : (208, 32,144), 'violetred1' : (255, 62,150), 'violetred2' : (238, 58,140), 'violetred3' : (205, 50,120), 'violetred4' : (139, 34, 82), 'wheat' : (245,222,179), 'wheat1' : (255,231,186), 'wheat2' : (238,216,174), 'wheat3' : (205,186,150), 'wheat4' : (139,126,102), 'white' : (255,255,255), 'whitesmoke' : (245,245,245), 'yellow' : (255,255, 0), 'yellow1' : (255,255, 0), 'yellow2' : (238,238, 0), 'yellow3' : (205,205, 0), 'yellow4' : (139,139, 0), 'yellowgreen' : (154,205, 50), } AVAILABLE = list(_colorValues.keys()) AVAILABLE.sort() def randomColor(): """Return a random color. This static method should be invoked as Color.randomColor(). """ return Color( (_random.randint(0, 255), _random.randint(0, 255), _random.randint(0, 255)) ) randomColor = staticmethod(randomColor) def __init__(self, colorChoice='white'): """Create a new Color instance (default 'white'). The parameter can be either: - a string with the name of the color - an (r,g,b) tuple - an existing Color instance (which will be cloned) """ # we intentionally have Cavases and Drawable objects using a color # register with the color instance, so that when the color is # mutated, the object can be informed that it has changed # registration is for each (user,role) pair, so a fillable that # is using color as both fill and border is registered twice. self._users = set() if isinstance(colorChoice, basestring): try: self.setByName(colorChoice) except ValueError: raise elif isinstance(colorChoice, tuple): try: self.setByValue(colorChoice) except ValueError: raise elif isinstance(colorChoice, Color): self._colorName = colorChoice._colorName self._transparent = colorChoice._transparent self._colorValue = colorChoice._colorValue else: raise TypeError('invalid color specification') def __deepcopy__(self, memo={}): """This copy avoids duplicating the _users registry.""" c = Color(self) memo[id(self)] = c return c def setByName(self, colorName): """Set the color to colorName. colorName a string representing a valid name ('Transparent' designates the lack of color) """ if not isinstance(colorName, basestring): raise TypeError('string expected as color name') cleanName = colorName.lower().replace(' ','') if cleanName == 'transparent': if self._isCanvasBackground(): raise ValueError('canvas background cannot be transparent') self._transparent = True self._colorValue = (0, 0, 0) else: if cleanName not in Color._colorValues: msg = colorName + ' is not a valid color name' raise ValueError(msg) self._colorValue = Color._colorValues[cleanName] self._transparent = False self._colorName = colorName # use original string format self._informUsers() def getColorName(self): """Return the name of the color. If the color was set by RGB value, it returns 'Custom'. """ return self._colorName def setByValue(self, rgbTuple): """Set the color to the given tuple of (red, green, blue) values.""" if not isinstance(rgbTuple, tuple): raise TypeError('(r,g,b) tuple expected') if len(rgbTuple)!=3: raise ValueError('(r,g,b) tuple must have three components') for val in rgbTuple: if not isinstance(val, (int, float)): raise TypeError('tuple entries must be numbers') elif not 0 <= val <= 255: raise ValueError('tuple entries must be from 0 to 255') self._transparent = False self._colorName = 'Custom' self._colorValue = rgbTuple self._informUsers() def getColorValue(self): """Return a tuple of the (red, green, blue) color components.""" return (self._colorValue[0], self._colorValue[1], self._colorValue[2]) def isTransparent(self): """Return True if the current color is transparent.""" return self._transparent def __repr__(self): """Return the name of the color, if named. Otherwise return the (r,g,b) value. """ if self._colorName == 'Custom': return self._colorValue.__repr__() else: return self._colorName def __eq__(self, other): """Return true if the two colors have equivalent value.""" if not isinstance(other, Color): try: other = Color(other) except (TypeError, ValueError): return False return ( (self._transparent, self._colorValue) == (other._transparent, other._colorValue) ) def __ne__(self, other): """Return true if the two colors do not have equivalent value.""" return not self == other def _register(self, user, role): """Register a user with this Color instance.""" if user not in self._users: self._users.add( (user,role) ) def _unregister(self, user, role): """Unregister a user from this Color instance.""" self._users.discard( (user,role) ) def _isCanvasBackground(self): """Check to see if this Color instance is currently registered with a Canvas.""" for (user,role) in self._users: if isinstance(user, Canvas): return True return False def _informUsers(self): """Inform registered users that the Color instance is mutated.""" temp = Color(self) for (user,role) in self._users: user._update({role : temp}) @staticmethod def _getTkColor(color): if color._transparent: return '' return '#%04X%04X%04X' % (256*color.getColorValue()[0], 256*color.getColorValue()[1], 256*color.getColorValue()[2]) class _GraphicsContainer(object): def __init__(self): super(_GraphicsContainer, self).__init__() self._contents = [] def __contains__(self, obj): """Return True if obj is currently in the container; False otherwise.""" return obj in self._contents def add(self, drawable): """Add the Drawable object to the container.""" # not doing error checking here, as we want tailored messages for Canvas and Layer self._contents.append(drawable) if self in _graphicsManager._frontHierarchy: if _DEBUG['Front'] >= 2:
print(‘adding drawable to “rendered” graphics container’)
_graphicsManager.beginRefresh()
cacheParent = _graphicsManager._drawParent # probably None. But not quite sure
cls = Canvas if isinstance(self, Canvas) else Layer # or should this be type(self) for subclasses?
_graphicsManager._drawParent = (self, cls)
drawable._draw()
_graphicsManager._drawParent = cacheParent
_graphicsManager.completeRefresh()
def remove(self, drawable):
“””Remove the Drawable object from the container.”””
# not doing error checking here, as we want tailored messages for Canvas and Layer
self._contents.remove(drawable)
if drawable in _graphicsManager._frontHierarchy:
cls = Canvas if isinstance(self, Canvas) else Layer # or should this be type(self) for subclasses?
_graphicsManager.beginRefresh()
childTuple = _graphicsManager._frontHierarchy.findChildTuple((self,cls), drawable)
if _DEBUG[‘Front’] >= 1:
print(‘_frontHierarchy.removeLink: ‘ + str( (self,cls) ) + ‘ ‘ + str(childTuple))
_graphicsManager._frontHierarchy.removeLink((self,cls), childTuple)
_graphicsManager.addCommandToQueue((‘object removed’, (self,cls), childTuple))
_graphicsManager.completeRefresh()
def clear(self):
“””Remove all objects from the container.”””
# Note: odd design, as we assume that any child class of this
# has _frozen attribute defined as well as either a
# freeze/unfreeze pair or a setAutoRefresh. This is designed
# specifically because Layers inherit this from Drawable
# context while Canvas has its own autoRefresh interface
wasFrozen = self._frozen
if not wasFrozen: # temporarily freeze it
try:
self.freeze() # presumably a Layer
except AttributeError:
self.setAutoRefresh(False) # presumably a Canvas
contents = list(self._contents) # intentional clone since remove mutates list
for drawable in contents:
self.remove(drawable)
if not wasFrozen: # restore unfrozen state
try:
self.unfreeze() # presumably a Layer
except AttributeError:
self.setAutoRefresh(True) # presumably a Canvas
def getContents(self):
“””Return a list of the container’s contents, sorted by decreasing depth.”””
# this is not currently used by our code, but there for users
return sorted(self._contents, key=Drawable.getDepth, reverse=True)
def _wrapUtility(cls):
if _DEBUG[‘Front’] >= 2: print(‘_wrapUtility being called on class ‘ + str(cls))
classDict = cls.__dict__
if ‘_internalDraw’ not in classDict: # not alreadly wrapped
if ‘_draw’ in classDict:
if _DEBUG[‘Front’] >= 2: print(‘_wrapUtility: wrap was required’)
internalDraw = cls._draw
setattr(cls, ‘_internalDraw’, internalDraw)

#—————————————————————————
# defining closure to wrap the original _draw while identifying proper class
def drawClosure(self):
# Note: cls and internalDraw taken from the closure
if _DEBUG[‘Front’] >= 2: print(str(cls) + ‘ draw wrapper called on ‘ + str(self))
parent = _graphicsManager._drawParent
if not parent:
raise GraphicsError(‘_draw should not be directly called’, True)

siblings = _graphicsManager._drawChildren
if siblings is not None:
siblings.append( (self,cls) )

known = self in _graphicsManager._frontHierarchy # query this before adding to hierarchy
if _DEBUG[‘Front’] >= 1:
print(‘\n_frontHierarchy.addLink: ‘ + str(parent) + ‘ ‘ + str( (self,cls) ))
_graphicsManager._frontHierarchy.addLink(parent, (self,cls))
if not known:
_graphicsManager.addCommandToQueue((‘update’, self, self._getProperties())) # presend all properties
_graphicsManager.addCommandToQueue((‘object added’, parent, (self,cls)))

if not known:
if _DEBUG[‘Front’] >= 2: print(‘about to call original _draw() for ‘ + str(self))
_graphicsManager._drawParent = (self,cls)
internalDraw(self) # the original wrapped function, taken from closure
_graphicsManager._drawParent = parent

if _DEBUG[‘Front’] >= 2: print(str(cls) + ‘ draw wrapper call ending for ‘ + str(self))
# end of closure
#—————————————————————————
setattr(cls, ‘_draw’, drawClosure)
# if _internalDraw exists, then parents are already wrapped as well,
# but we cannot be sure of there is no _internalDraw nor _draw, so let’s recurse
for base in cls.__bases__:
if issubclass(base, Drawable):
_wrapUtility(base)

# Drawable Hierarchy
class Drawable(_EventTrigger):
“””An object that can be drawn to a graphics canvas.”””
def __init__(self, reference=None):
“””Create a Drawable instance.
referencePoint local reference point for scaling, rotating and flipping
(default Point(0,0) )
“””
super(Drawable, self).__init__()
_wrapUtility(self.__class__)
if reference is not None:
if not isinstance(reference, Point):
raise TypeError(‘reference point must be a Point instance’)
else:
reference = Point()
self._reference = reference
self._transform = _Transformation()
self._depth = 50
self._frozen = False
def __deepcopy__(self, memo={}):
“””This provides underlying support for clone().”””
# We use Drawable.__deepcopy__ to do all the real work.
# Subtypes can customize as needed.
temp = self.__class__.__new__(self.__class__)
memo[id(self)] = temp
for k,v in self.__dict__.items():
temp.__dict__[k] = _copy.deepcopy(v, memo)
return temp
# TODO: get rid of this. temporary hack for 3.0 issue and comparing chains
def __lt__(self, other):
return id(self) < id(other) def isFrozen(self): """Returns True if currently frozen; False otherwise.""" return self._frozen def freeze(self): """Freeze the current object (if not already frozen). For an object that is already rendered, when frozen, any further changes to it will not be rendered until such time when unfrozen() is called. However, if unrendered, when added to a canvas or layer, this object will be rendered with its most current properties, even if currently frozen. """ if not self._frozen: self._frozen = True if self in _graphicsManager._frontHierarchy: _graphicsManager.beginRefresh() _graphicsManager.addCommandToQueue(('freeze', self)) _graphicsManager.completeRefresh() def unfreeze(self): """Unfreeze the current object (if currently frozen). When unfrozen, all changes that were made since the most recent call to freeze() will be rendered. """ if self._frozen: self._frozen = False if self in _graphicsManager._frontHierarchy: _graphicsManager.beginRefresh() _graphicsManager.addCommandToQueue(('unfreeze', self)) _graphicsManager.completeRefresh() def move(self, dx, dy): """Move the object dx units along X-axis and dy units along Y-axis. For the default coordinate system, positive dx is rightward and negative is leftward; positive dy is downard and negative is upward. """ if not isinstance(dx, (int,float)): raise TypeError('dx must be numeric') if not isinstance(dy, (int,float)): raise TypeError('dy must be numeric') self._transform = _Transformation( (1.,0.,0.,1.,dx,dy)) * self._transform self._update({'transformation': self._transform}) def moveTo(self, x, y): """Move the object to align its reference point with (x,y)""" if not isinstance(x, (int,float)): raise TypeError('x must be numeric') if not isinstance(y, (int,float)): raise TypeError('y must be numeric') curRef = self.getReferencePoint() self.move(x-curRef.getX(), y-curRef.getY()) def rotate(self, angle): """Rotate the object around its current reference point. angle number of degrees of clockwise rotation """ if not isinstance(angle, (int,float)): raise TypeError('angle must be numeric') angle = -_math.pi*angle/180. p = self._localToGlobal(self._reference) trans = _Transformation((1.,0.,0.,1.)+p.get()) rot = _Transformation((_math.cos(angle),_math.sin(angle), -_math.sin(angle),_math.cos(angle),0.,0.)) self._transform = trans*(rot*(trans.inv()*self._transform)) self._update({'transformation': self._transform}) def scale(self, factor): """Scale the object relative to its current reference point. factor scale is multiplied by this number (must be positive) """ if not isinstance(factor, (int,float)): raise TypeError('scaling factor must be a positive number') if factor <= 0: raise ValueError('scaling factor must be a positive number') p = self._localToGlobal(self._reference) trans = _Transformation((1.,0.,0.,1.)+p.get()) sca = _Transformation((factor,0.,0.,factor,0.,0.)) self._transform = trans*(sca*(trans.inv()*self._transform)) self._update({'transformation': self._transform}) def stretch(self, xFactor, yFactor, angle=0): """Stretch the shape in mutltiple direction. By default the x-axis is scaled by a factor of xFactor and the y-axis is scaled by a factor of yFactor. The optional parameter rotates the directions that the streching is performed along. """ if not isinstance(xFactor, (int,float)) or not isinstance(yFactor, (int,float)): raise TypeError('stretch factor must be a positive number') if xFactor<=0 or yFactor<=0: raise ValueError('stretch factor must be a positive number') p = self._localToGlobal(self._reference) trans = _Transformation((1.,0.,0.,1.)+p.get()) rot = _Transformation((_math.cos(angle),_math.sin(angle), -_math.sin(angle),_math.cos(angle),0.,0.)) rotinv = rot.inv() sca = _Transformation((xFactor,0.,0.,yFactor,0.,0.)) self._transform = trans*(rotinv*(sca*(rot*(trans.inv()*self._transform)))) self._update({'transformation': self._transform}) def flip(self, angle=0): """Flip the object reflected about its current reference point. By default the flip is a left-to-right flip with a vertical axis of symmetry. angle a clockwise rotation of the axis of symmetry away from vertical """ if not isinstance(angle, (int,float)): raise TypeError('angle must be numeric') angle = _math.pi*angle/180. p = self._localToGlobal(self._reference) trans = _Transformation((1.,0.,0.,1.)+p.get()) rot = _Transformation((_math.cos(angle),_math.sin(angle), -_math.sin(angle),_math.cos(angle),0.,0.)) rotinv = rot.inv() invert = _Transformation((-1.,0.,0.,1.,0.,0.)) self._transform = trans*(rotinv*(invert*(rot*(trans.inv()*self._transform)))) self._update({'transformation': self._transform}) def shear(self, shear, angle=0): """Shear the object relative to its current reference point. By default, points with the same y-coordinate as the reference point are left unchanged. A point d units above the reference point is shifted d * shear units to the right. The optional angle parameter rotates the axis that the shearing occurs along. angle clockwise angle for shear """ if not isinstance(shear, (int,float)): raise TypeError('shear factor must be numeric') if not isinstance(angle, (int,float)): raise TypeError('angle must be numeric') angle = _math.pi*angle/180. p = self._localToGlobal(self._reference) trans = _Transformation((1.,0.,0.,1.)+p.get()) rot = _Transformation((_math.cos(angle),_math.sin(angle), -_math.sin(angle),_math.cos(angle),0.,0.)) rotinv = rot.inv() sh = _Transformation((1.,-shear,0.,1.,0.,0.)) self._transform = trans*(rotinv*(sh*(rot*(trans.inv()*self._transform)))) self._update({'transformation': self._transform}) def getReferencePoint(self): """Return a copy of the current reference point. Note that mutating that copy has no effect on the Drawable object. """ return self._localToGlobal(self._reference) def adjustReference(self, dx, dy): """Move the local reference point relative to its current position. Note that the object is not moved at all. """ if not isinstance(dx, (int,float)): raise TypeError('dx must be numeric') if not isinstance(dy, (int,float)): raise TypeError('dy must be numeric') p = self._localToGlobal(self._reference) p = Point(p.getX()+dx, p.getY()+dy) self._reference = self._globalToLocal(p) def setDepth(self, depth): """Set the depth of the object. Objects with a higher depth will be rendered behind those with lower depths. """ if not isinstance(depth, (int,float)): raise TypeError('depth must be numeric') self._depth = depth self._update({'depth': self._depth}) def getDepth(self): """Return the depth of the object.""" return self._depth def clone(self): """Return a duplicate of the drawable object. The duplicate will have the same properties as the original, including the sharing of color instances, but the new instance is not automatically added to those canvases or layers containing the original. """ return _copy.deepcopy(self) def _localToGlobal(self, point): if not isinstance(point, Point): raise TypeError('parameter must be a Point instance') return self._transform.image(point) def _globalToLocal(self, point): if not isinstance(point, Point): raise TypeError('parameter must be a Point instance') return self._transform.inv().image(point) def _beginDraw(self): """Deprecated""" pass def _completeDraw(self): """Deprecated""" pass def _objectChanged(self): """Deprecated""" raise NotImplementedError('Deprecated. Please see documentation for _contentsChanged()') def _draw(self): """Cause the object to be drawn (typically, the method is not called directly).""" raise NotImplementedError('_draw() method must be implemented for each Drawable') def _contentsChanged(self): """Designates that the composition of a (user-defined) Drawable may have changed. This should be called if an action has taken place that may effect the composition of _draw for this object, either because components have been re-ordered, or because components should be added or replaced. """ cacheParent = _graphicsManager._drawParent cacheChildren = _graphicsManager._drawChildren _graphicsManager._drawParent = (self, self.__class__) # hopefully this is the correct class _graphicsManager._drawChildren = [] # important that we call _internalDraw, not _draw self._internalDraw() _graphicsManager._frontHierarchy.reviseChildren(self, _graphicsManager._drawChildren) _graphicsManager._drawParent = cacheParent _graphicsManager._drawChildren = cacheChildren def _update(self, properties): if self in _graphicsManager._frontHierarchy: _graphicsManager.beginRefresh() _graphicsManager.addCommandToQueue(('update', self, properties)) _graphicsManager.completeRefresh() def _getProperties(self): return {'transformation': self._transform, 'depth': self._depth, 'frozen' : self._frozen} class Shape(Drawable): """A drawable objects that has a border.""" def __init__(self, reference=None): """Construct a Shape instance. reference the initial placement of the shape's reference point. (default Point(0,0) ) """ if reference is not None and not isinstance(reference, Point): raise TypeError('reference point must be a Point instance') super(Shape, self).__init__() if reference is not None: self.moveTo(reference.getX(), reference.getY()) self._borderColor = Color('Black') self._borderColor._register(self, 'border color') self._borderWidth = 1 self._dash = (1,0) # solid line def __deepcopy__(self, memo={}): temp = Drawable.__deepcopy__(self, memo) temp._borderColor = self._borderColor # do shallow copy temp._borderColor._register(temp, 'border color') return temp def setBorderColor(self, color): """ Set the border color to a copy of the indicated color. The parameter can be either: - a string with the name of the color - an (r,g,b) tuple - an existing Color instance """ if self._borderColor is not color: old = self._borderColor if isinstance(color, Color): self._borderColor = color else: try: self._borderColor = Color(color) except (TypeError, ValueError): raise old._unregister(self, 'border color') self._borderColor._register(self, 'border color') self._update({'border color' : self._borderColor}) def getBorderColor(self): """Return the color of the object's border.""" return self._borderColor def setBorderWidth(self, width): """Set the width of the border to the indicated width.""" if not isinstance(width, (int,float)): raise TypeError('border width must be non-negative number') if width < 0: raise ValueError('border width cannot be negative') self._borderWidth = width / self._transform.scale() self._update({'border width': self._borderWidth}) def getBorderWidth(self): """Return the width of the border.""" return self._borderWidth * self._transform.scale() def setBorderDash(self, dashLength, gapLength=None): """Set the border to be a dashed line. downLength the length of a dash gapLength the length of interdash space (Default: downLength) For example, setBorderDash(3) gives pattern: xxx xxx xxx setBorderDash(4,1) gives pattern: xxxx xxxx xxxx setBorderDash(1,4) gives pattern: x x x Note: gapLength of zero turns this into solid border. Note: some systems do not properly support dashes with borderWidth greater than 1. """ if not isinstance(dashLength, (int,float)): raise TypeError('dash Length must be numeric') if dashLength <= 0: raise ValueError('dash Length must be positive') if gapLength is None: gapLength = dashLength if not isinstance(gapLength, (int,float)): raise TypeError('space Length must be numeric') if gapLength < 0: raise ValueError('space Length must be non-negative') self._dash = (dashLength, gapLength) self._update({'dash' : self._dash}) def _getProperties(self): prop = super(Shape, self)._getProperties() prop.update({'border width' : self._borderWidth, 'border color' : Color(self._borderColor), 'dash' : self._dash}) return prop class FillableShape(Shape): """A shape that can be filled with an interior color.""" def __init__(self, reference=None): """Construct a new FillableShape instance. The interior color defaults to 'Transparent'. reference the initial placement of the shape's reference point. (default Point(0,0) ) """ if reference is not None and not isinstance(reference, Point): raise TypeError('reference point must be a Point instance') super(FillableShape, self).__init__() if reference is not None: self.moveTo(reference.getX(), reference.getY()) self._fillColor = Color('Transparent') self._fillColor._register(self, 'fill color') def __deepcopy__(self, memo={}): temp = Shape.__deepcopy__(self, memo) temp._fillColor = self._fillColor # do shallow copy temp._fillColor._register(temp, 'fill color') return temp def setFillColor(self, color): """Set the interior color of the shape to the color. The parameter can be either: - a string with the name of the color - an (r,g,b) tuple - an existing Color instance """ if self._fillColor is not color: old = self._fillColor if isinstance(color, Color): self._fillColor = color else: try: self._fillColor = Color(color) except (TypeError, ValueError): raise old._unregister(self, 'fill color') self._fillColor._register(self, 'fill color') self._update({'fill color': self._fillColor}) def getFillColor(self): """Return the color of the shape's interior.""" return self._fillColor def _getProperties(self): prop = super(FillableShape, self)._getProperties() prop['fill color'] = Color(self._fillColor) return prop # Canvas class class Canvas(_GraphicsContainer, _EventTrigger): """A window that can be drawn upon.""" def __init__(self, w=200, h=200, bgColor=None, title='Graphics canvas', autoRefresh=True): """Create a new drawing canvas. A new canvas will be created. w width of drawing area (default 200) h height of drawing area (default 200) bgColor color of the background (default 'White') title window title (default 'Graphics Canvas') autoRefresh whether auto-refresh mode is used (default True) """ super(Canvas, self).__init__() if not bgColor: bgColor = 'white' if not isinstance(w, (int,float)): raise TypeError('width must be numeric') if not isinstance(h, (int,float)): raise TypeError('height must be numeric') if not isinstance(title, basestring): raise TypeError('title must be a string') if not isinstance(autoRefresh, bool): raise TypeError('autoRefresh flag must be a boolean value') if isinstance(bgColor, Color): self._backgroundColor = bgColor else: try: self._backgroundColor = Color(bgColor) except (TypeError,ValueError): raise if Color(self._backgroundColor) == Color('transparent'): raise ValueError('canvas background cannot be transparent') self._backgroundColor._register(self, 'background color') if not _mathMode: self._transform = _Transformation() else: self._transform = _Transformation((1,0,0,-1,0,h)) self._width = w self._height = h self._title = title self._canvasOpen = True self._mouseCoordinates = Point(0,0) self._animation = None self._frozen = False # want initial rendering with title/size/color even if not autoRefresh self._reference = Point() # TODO: hack because of use in getting event coordinates _graphicsManager._openCanvases.append(self) _graphicsManager._frontHierarchy.newCanvas(self) _graphicsManager.beginRefresh() _graphicsManager.addCommandToQueue(('create canvas', self, self._getProperties())) _graphicsManager.completeRefresh() if not autoRefresh: # turn off auto-refresh before continuing self.setAutoRefresh(False) # TODO: get rid of this. temporary hack for 3.0 issue and comparing chains def __lt__(self, other): return id(self) < id(other) def _update(self, properties): _graphicsManager.beginRefresh() _graphicsManager.addCommandToQueue(('update', self, properties)) _graphicsManager.completeRefresh() def _getProperties(self): # Note: using depth of (0,id(self)) to ensure uniqueness among canvases return { 'width': self._width, 'height': self._height, 'background color': Color(self._backgroundColor), 'title': self._title, 'transformation': self._transform, 'depth': (0,id(self)), 'frozen' : self._frozen } def getAutoRefresh(self): """Queries current state of the auto-refresh mode. Returns True if auto-refresh is currently set; False otherwise. """ return not self._frozen def refresh(self): if self._frozen: # otherwise irrelevant # force a flush and then re-freeeze self.setAutoRefresh(True) self.setAutoRefresh(False) def setAutoRefresh(self, autoRefresh=True): """Change the auto-refresh mode. When True (the default), every change to the canvas or to an object drawn upon the canvas will be immediately rendered to the screen. When False, all changes are recorded internally, yet not shown on the screen until the next subsequent call to the refresh() method of this canvas. This allows multiple changes to be buffered and rendered all at once. """ if not isinstance(autoRefresh, bool): raise TypeError('autoRefresh flag should be a bool') if autoRefresh == self._frozen: # if autoRefresh != self.getAutoRefresh() self._frozen = not autoRefresh cmd = 'unfreeze' if autoRefresh else 'freeze' _graphicsManager.beginRefresh() _graphicsManager.addCommandToQueue((cmd, self)) _graphicsManager.completeRefresh() def setBackgroundColor(self, color): """Set the background color. The parameter can be either: - a string with the name of the color - an (r,g,b) tuple - an existing Color instance """ if self._backgroundColor is not color: oldColor = self._backgroundColor if Color(color) == Color('transparent'): raise ValueError('canvas background cannot be transparent') if isinstance(color, Color): self._backgroundColor = color else: try: self._backgroundColor = Color(color) except (TypeError, ValueError): raise oldColor._unregister(self, 'background color') self._backgroundColor._register(self, 'background color') self._update({'background color' : Color(self._backgroundColor)}) def getBackgroundColor(self): """Return the background color as a Color instance.""" return self._backgroundColor def setWidth(self, w): """Reset the canvas width to w.""" if not isinstance(w, (int,float)): raise TypeError('width must be numeric value') if w <= 0: raise ValueError('width must be positive') self._width = w self._update( {'width' : w } ) def getWidth(self): """Return the width of the canvas.""" return self._width def setHeight(self, h): """Reset the canvas height to h.""" if not isinstance(h, (int,float)): raise TypeError('height must be numeric value') if h <= 0: raise ValueError('height must be positive') if _mathMode: delta = self._height - h self._height = h self._transform = self._transform * _Transformation( (1,0,0,1,0,delta) ) self._update( {'height' : h , 'transformation' : self._transform} ) else: self._height = h self._update( {'height' : h } ) def getHeight(self): """Return the height of the canvas.""" return self._height def setTitle(self, title): """Set the title for the canvas window to given string.""" if not isinstance(title, basestring): raise TypeError('title must be a string') self._title = title self._update( {'title' : title } ) def getTitle(self): """Return the title of the window.""" return self._title def open(self): """Opens a graphic window (if not already open). The window can be closed with a subsequent call to close(). """ if not self._canvasOpen: self._update( {'visible' : True } ) self._canvasOpen = True _graphicsManager._openCanvases.append(self) def close(self): """Close the canvas window (if not already closed). The window can be reopened with a subsequent call to open(). """ if self._canvasOpen: self._update( {'visible' : False } ) self._canvasOpen = False _graphicsManager._openCanvases.remove(self) def _forceClose(self): self.setAutoRefresh(True) self.close() def add(self, drawable): """Add the Drawable object to the canvas.""" if not isinstance(drawable, Drawable): raise TypeError('only Drawable objects can be added to a Canvas') if drawable in self._contents: raise ValueError('object already on the Canvas') if '_transform' not in vars(drawable): raise Exception('Drawable instance not properly initialized (was parent constructor called?)') try: drawable._draw except AttributeError: raise Exception('child class of Drawable must provide a _draw method') if _DEBUG['Front'] >= 1: print(‘\nCall to Canvas.add with self=’+str(self)+’ drawable=’+str(drawable))
_GraphicsContainer.add(self, drawable)

def remove(self, drawable):
“””Remove the drawable object from the canvas.”””
if drawable not in self._contents:
raise ValueError(‘Object not currently on the Canvas’)
_GraphicsContainer.remove(self,drawable)
def setView(self, lowerLeft, upperRight):
“””Set the coordinates for the lower-left corner and upper-right corners of the canvas.
lowerLeft and upperRight are Point instances storing the coordinates of the corners.
“””
if not isinstance(lowerLeft, Point) or not isinstance(upperRight, Point):
raise TypeError(‘lowerLeft and upperRight must be Point instances’)
if lowerLeft.getX() == upperRight.getX() or lowerLeft.getY() == upperRight.getY():
raise ValueError(‘Lower left and upper right corners must have different x and y coordinates.’)
xScale = float(self.getWidth())/(upperRight.getX()-lowerLeft.getX())
yScale = -float(self.getHeight())/(upperRight.getY()-lowerLeft.getY())
xTrans = -xScale*lowerLeft.getX()
yTrans = self.getHeight() – yScale*lowerLeft.getY()
self._transform = _Transformation( (xScale,0,0,yScale,xTrans,yTrans) )
self._update( {‘transformation’ : self._transform} )
def zoomView(self, factor, fixedPoint=None):
“””Scales the coordinate system for the canvas about the given fixed point.
factor multiplicative zoom factor (must be positive number)
fixedPoint the fixed point for the zoom in local coordinates
(default center of current view)
“””
if not isinstance(factor, (int,float)):
raise TypeError(‘zoom factor must be a positive number’)
if factor <= 0: raise ValueError('zoom factor must be a positive number') if fixedPoint is not None: if not isinstance(fixedPoint, Point): raise TypeError('fixedPoint must be specified as a Point instance') else: fixedPoint = self._transform.inv().image(Point(self.getWidth()/2., self.getHeight()/2.)) self._transform = self._transform * _Transformation( (factor,0,0,factor, fixedPoint.getX() * (1-factor), fixedPoint.getY()*(1-factor))) self._update( {'transformation' : self._transform} ) def rotateView(self, angle, fixedPoint=None): """Rotates the coordinate system of the canvas about the given fixed point. angle number of degrees of clockwise rotation fixedPoint the fixed point for the rotation in local coordinates (default center of current view) """ if not isinstance(angle, (int,float)): raise TypeError('angle must be numeric') if fixedPoint is None: fixedPoint = self._transform.inv().image(Point(self.getWidth()/2., self.getHeight()/2.)) if not isinstance(fixedPoint, Point): raise TypeError('fixedPoint must be specified as a Point instance') if not isinstance(fixedPoint, Point): raise TypeError('fixedPoint must be specified as a Point instance') translation = _Transformation( (1,0,0,1,fixedPoint.getX(),fixedPoint.getY()) ) angle = -_math.pi*angle/180. rot = _Transformation((_math.cos(angle),_math.sin(angle), -_math.sin(angle),_math.cos(angle),0.,0.)) self._transform = self._transform * translation * rot * translation.inv() self._update( {'transformation' : self._transform} ) def translateView(self, lowerLeft): """Translates the viewable portion of the canvas's coordinate system. lowerLeft the Point in the coordinate system that should be aligned with the lower-left corner of the Canvas window. """ if not isinstance(lowerLeft, Point): raise TypeError('lowerLeft must be specified as a Point instance') delta = self._transform.inv().image(Point(0,self.getHeight())) + (-1)*lowerLeft translation = _Transformation( (1,0,0,1,delta.getX(),delta.getY()) ) self._transform = self._transform * translation self._update( {'transformation' : self._transform} ) def saveToFile(self, filename): """Save a picture of the current canvas to a file. The filename extension must be a supported file type. The standard extentions are either .eps or .ps. If the Python Imaging Library is installed then addition supported file types are: .gif, , , """ if not isinstance(filename, str): raise TypeError('filename must be a string') if '.' not in filename: raise ValueError('filename extension should indicate file type') ext = filename.split('.')[-1].lower() if not _pilAvailable: choices = ('eps', 'ps') else: choices = ('eps', 'ps', 'gif', 'jpg', 'jpeg', 'png') if ext not in choices: raise ValueError('Unsupported file type. Choices: ' + ' '.join(choices)) if ext in ('eps','ps'): epsFilename = filename else: fd, epsFilename = _tempfile.mkstemp('.eps') _os.close(fd) _graphicsManager.executeFunction( ('save to file', self, epsFilename, self.getBackgroundColor()) ) if ext not in ('eps','ps'): # Use PIL to convert image = _Image.open(epsFilename).convert('RGBA') image.save(filename) _os.remove(epsFilename) def getMouseCoordinates(self): """Return the current coordinate of the mouse.""" return self._mouseCoordinates class _RenderedCanvas(object): def __init__(self, chain, properties): if _DEBUG['Tkinter'] >= 1:
print (‘Tkinter making rendered canvas’)
self._parent = chain[-1][0]
self._tkWin = _Tkinter.Toplevel()
self._tkWin.protocol(‘WM_DELETE_WINDOW’, self._parent._forceClose)
self._tkWin.title(properties[‘title’])
self._w = properties[‘width’]
self._h = properties[‘height’]
self._canvas = _Tkinter.Canvas(self._tkWin, width=self._w, height=self._h,
highlightthickness=0,
background=Color._getTkColor(properties[‘background color’]))
self._canvas.pack(expand=False, side=_Tkinter.TOP)
self._tkWin.resizable(0,0)

# Setup function to deal with events
# Is this getting called? Seems suspcious
#Essentially makes a function on the fly
callback = lambda event : self._handleEvent(event)
self._canvas.bind(‘

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